| Variable | AuthenticZClothing.Bag_ALICEpack_UrbanCamo |
|---|---|
| Type | Container |
| Catégorie | Bag |
| Poids | 2 |
| Icône |
AliceBag_UrbanCamo
|
| Nom variable | Bag_ALICEpack_UrbanCamo |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZCurrent\AuthenticZ_clothing_bags.txt |
| Item PK | 1006 |
|---|---|
| Lignes | 29 → 50 |
| File ID | 814 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Upgrade Urban Camo Alicepack
AuthenticZClothing
|
KAVALASH_Authentic Z - Current | Tailoring | 300 | Bag_ALICEpack_UrbanCamo_Tier_1=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentReplacement | Bag | |||
| BloodLocation | Bag | |||
| CanBeEquipped | Back | |||
| CanHaveHoles | false | 0 | 0 | |
| Capacity | 28 | 28 | ||
| CloseSound | CloseBag | |||
| ClothingItem | Bag_ALICEpack_UrbanCamo | |||
| DisplayCategory | Bag | |||
| DisplayName | Urban Camo Alice Pack | |||
| Icon | AliceBag_UrbanCamo | |||
| OpenSound | OpenBag | |||
| PutInSound | PutItemInBag | |||
| ReplaceInPrimaryHand | Bag_ALICEpack_Army_RHand holdingbagright | |||
| ReplaceInSecondHand | Bag_ALICEpack_Army_LHand holdingbagleft | |||
| RunSpeedModifier | 0.94 | 0.94 | ||
| Type | Container | |||
| Weight | 2 | 2 | ||
| WeightReduction | 87 | 87 | ||
| WorldStaticModel | ALICE_Pack_Ground |
item Bag_ALICEpack_UrbanCamo
{
DisplayCategory = Bag,
Type = Container,
DisplayName = Urban Camo Alice Pack,
ClothingItem = Bag_ALICEpack_UrbanCamo,
CanBeEquipped = Back,
WeightReduction = 87,
Weight = 2,
Capacity = 28,
Icon = AliceBag_UrbanCamo,
OpenSound = OpenBag,
CloseSound = CloseBag,
PutInSound = PutItemInBag,
BloodLocation = Bag,
RunSpeedModifier = 0.94,
CanHaveHoles = false,
AttachmentReplacement = Bag,
ReplaceInSecondHand = Bag_ALICEpack_Army_LHand holdingbagleft,
ReplaceInPrimaryHand = Bag_ALICEpack_Army_RHand holdingbagright,
WorldStaticModel = ALICE_Pack_Ground,
}