Item: Sac à dos de Walker

Wiki Project Zomboid

Sac à dos de Walker

Variable AuthenticZClothing.Bag_B4BWalker Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.Bag_B4BWalker
TypeContainer
CatégorieBag
Poids1
Icône
Backpack_Walker

Navigation

Nom variableBag_B4BWalker
ModuleAuthenticZClothing
Sourcemedia\scripts\AuthenticZCurrent\AuthenticZ_clothing_bags.txt
Détails techniques
Item PK1011
Lignes140 → 160
File ID814

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Backpack_Walker Upgrade Walker's Backpack
Upgrade Walkers Backpack
AuthenticZClothing
KAVALASH_Authentic Z - Current Tailoring 300 Bag_B4BWalker_Tier_1=1

Propriétés

Toutes les propriétés extraites pour cet item.

18 propriétés
Key Value (raw) Num Bool JSON
AttachmentReplacement Bag
BloodLocation Bag
CanBeEquipped Back
Capacity 20 20
CloseSound CloseBag
ClothingItem Bag_B4BWalker
DisplayCategory Bag
DisplayName Walker's Backpack
Icon Backpack_Walker
OpenSound OpenBag
PutInSound PutItemInBag
ReplaceInPrimaryHand Bag_B4BWalker_RHand holdingbagright
ReplaceInSecondHand Bag_B4BWalker_LHand holdingbagleft
RunSpeedModifier 0.97 0.97
Type Container
Weight 1 1
WeightReduction 70 70
WorldStaticModel WorldItem_BackpackWalker
Raw block
	item Bag_B4BWalker
    {
       DisplayCategory = Bag,	
        WeightReduction	=	70,
        Weight			=	1,
        Type			=	Container,
        Capacity		=	20,
        DisplayName		=	Walker's Backpack,
        Icon 			= 	Backpack_Walker,
        CanBeEquipped 	= 	Back,
        OpenSound   	=   OpenBag,
        CloseSound   	=   CloseBag,
        PutInSound  	=   PutItemInBag,
        ClothingItem 			 = Bag_B4BWalker,
        BloodLocation 			 = Bag,
        RunSpeedModifier 		 = 0.97,
        AttachmentReplacement 	 = Bag,
        ReplaceInSecondHand 	 = Bag_B4BWalker_LHand holdingbagleft,
        ReplaceInPrimaryHand	 = Bag_B4BWalker_RHand holdingbagright,
        WorldStaticModel 		 = WorldItem_BackpackWalker,
    }