Item: Manche de pioche

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Manche de pioche

Variable Base.PickAxeHandle Mod Vanilla

Résumé

VariableBase.PickAxeHandle
TypeWeapon
CatégorieToolWeapon
Poids3
Icône
Pickaxe_Handle

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Nom variablePickAxeHandle
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1527
Nom FRManche de pioche
Nom ENPickaxe Handle
Nom brutPickAxe Handle
Clé de nomPickAxe Handle
Clé FRBase.PickAxeHandle
Clé ENBase.PickAxeHandle
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes718 → 758
File ID23

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Propriétés

Toutes les propriétés extraites pour cet item.

38 propriétés
Key Value (raw) Num Bool JSON
BaseSpeed 1.1 1.1
BreakSound PickAxeHandleBreak
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 3 3
ConditionMax 4 4
CritDmgMultiplier 2 2
CriticalChance 10 10
DisplayCategory ToolWeapon
DisplayName PickAxe Handle
DoorDamage 5 5
DoorHitSound PickAxeHandleHit
HitFloorSound PickAxeHandleHit
HitSound PickAxeHandleHit
Icon Pickaxe_Handle
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.8 0.8
MaxHitCount 2 2
MaxRange 1.05 1.05
MinAngle 0.65 0.65
MinDamage 0.4 0.4
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound PickAxeHandleSwing
SwingTime 4 4
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite PickAxeHandle
Weight 3 3
Raw block
    item PickAxeHandle
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.05,
        WeaponSprite	=	PickAxeHandle,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	3,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Handle,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   PickAxeHandleBreak,
        DoorHitSound = PickAxeHandleHit,
		HitSound = PickAxeHandleHit,
		HitFloorSound = PickAxeHandleHit,
		SwingSound = PickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 2,
        MinDamage	=	0.4,
        MaxDamage	=	0.8,
        BaseSpeed = 1.1,
    }