Item: Manche de pioche clouté

Wiki Project Zomboid

Manche de pioche clouté

Variable Base.PickAxeHandleSpiked Mod Vanilla

Résumé

VariableBase.PickAxeHandleSpiked
TypeWeapon
CatégorieWeaponCrafted
Poids3
Icône
Pickaxe_Nails

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Nom variablePickAxeHandleSpiked
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1528
Nom FRManche de pioche clouté
Nom ENSpiked Pickaxe Handle
Nom brutSpiked PickAxe Handle
Clé de nomSpiked PickAxe Handle
Clé FRBase.PickAxeHandleSpiked
Clé ENBase.PickAxeHandleSpiked
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes760 → 802
File ID23

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Propriétés

Toutes les propriétés extraites pour cet item.

40 propriétés
Key Value (raw) Num Bool JSON
BaseSpeed 1 1
BreakSound SpikedPickAxeHandleBreak
Categories Improvised;SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 4 4
CritDmgMultiplier 5 5
CriticalChance 10 10
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory WeaponCrafted
DisplayName Spiked PickAxe Handle
DoorDamage 5 5
DoorHitSound SpikedPickAxeHandleHit
HitFloorSound SpikedPickAxeHandleHit
HitSound SpikedPickAxeHandleHit
Icon Pickaxe_Nails
IdleAnim Idle_Weapon2
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 1 1
MaxHitCount 2 2
MaxRange 1.1 1.1
MinAngle 0.65 0.65
MinDamage 0.7 0.7
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound SpikedPickAxeHandleSwing
SwingTime 4 4
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite PickAxeHandleSpiked
Weight 3 3
Raw block
    item PickAxeHandleSpiked
    {
        DisplayCategory = WeaponCrafted,
        MaxRange	=	1.1,
        WeaponSprite	=	PickAxeHandleSpiked,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	4,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Spiked PickAxe Handle,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pickaxe_Nails,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedPickAxeHandleBreak,
        DoorHitSound = SpikedPickAxeHandleHit,
		HitSound = SpikedPickAxeHandleHit,
		HitFloorSound = SpikedPickAxeHandleHit,
		SwingSound = SpikedPickAxeHandleSwing,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1,
        BaseSpeed = 1,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
    }