Item: Banjo

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Banjo

Variable Base.Banjo Mod Vanilla

Résumé

VariableBase.Banjo
TypeWeapon
CatégorieInstrument
Poids3
Icône
Banjo

Navigation

Nom variableBanjo
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1546
Nom FRBanjo
Nom ENBanjo
Nom brutBanjo
Clé de nomBanjo
Clé FRBase.Banjo
Clé ENBase.Banjo
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes1549 → 1588
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Banjo Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Banjo=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Banjo Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingBanjo=1

Propriétés

Toutes les propriétés extraites pour cet item.

37 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1.1 1.1
BreakSound BanjoBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 2 2
ConditionMax 3 3
CritDmgMultiplier 2 2
CriticalChance 5 5
DisplayCategory Instrument
DisplayName Banjo
DoorDamage 5 5
DoorHitSound BanjoHit
HitFloorSound BanjoHit
HitSound BanjoHit
Icon Banjo
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.6 0.6
MaxHitCount 3 3
MaxRange 1.25 1.25
MinAngle 0.75 0.75
MinDamage 0.3 0.3
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound BanjoSwing
SwingTime 4 4
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Banjo
Weight 3 3
Raw block
    item Banjo
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.25,
        WeaponSprite	=	Banjo,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	2,
        Weight	=	3,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Banjo,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Banjo,
        BreakSound  =   BanjoBreak,
        DoorHitSound = BanjoHit,
		HitSound = BanjoHit,
		HitFloorSound = BanjoHit,
		SwingSound = BanjoSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.6,
        BaseSpeed = 1.1,
        TwoHandWeapon = TRUE,
        AttachmentType = Guitar,
    }