Item: Batte de baseball cloutée

Wiki Project Zomboid

Batte de baseball cloutée

Variable Base.BaseballBatNails Mod Vanilla

Résumé

VariableBase.BaseballBatNails
TypeWeapon
CatégorieWeaponCrafted
Poids2
Icône
BaseballBatNails

Navigation

Nom variableBaseballBatNails
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1564
Nom FRBatte de baseball cloutée
Nom ENSpiked Baseball Bat
Nom brutSpiked Baseball Bat
Clé de nomSpiked Baseball Bat
Clé FRBase.BaseballBatNails
Clé ENBase.BaseballBatNails
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes2355 → 2401
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
BaseballBat Fabriquer une batte de baseball cloutée
Build Spiked Baseball Bat
Base
KAVALASH_Custom Carpentry 150 BaseballBatNails=1
BaseballBatNails Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 BaseballBatNails=1
BaseballBat Fabriquer une batte de baseball cloutée
Build Spiked Baseball Bat
Base
Vanilla Carpentry 150 BaseballBatNails=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
WatermelonSmashed Éclater la pastèque
Smash Watermelon
Base
KAVALASH_Custom Cooking 50 WatermelonSmashed=5
MetalBat Fabriquer une batte de baseball en métal
Make BaseballMetal
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 5000 BaseballMetal=1
BaseballBatNails Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingBaseballBatNails=1
WatermelonSmashed Éclater la pastèque
Smash Watermelon
Base
Vanilla Cooking 50 WatermelonSmashed=5

Propriétés

Toutes les propriétés extraites pour cet item.

44 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Shovel
BaseSpeed 0.95 0.95
BreakSound SpikedBaseballBatBreak
Categories Blunt
ConditionLowerChanceOneIn 10 10
ConditionMax 15 15
CriticalChance 30 30
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory WeaponCrafted
DisplayName Spiked Baseball Bat
DoorDamage 7 7
DoorHitSound SpikedBaseballBatHit
HitAngleMod -30 -30
HitFloorSound SpikedBaseballBatHit
HitSound SpikedBaseballBatHit
Icon BaseballBatNails
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxDamage 1.5 1.5
MaxHitCount 2 2
MaxRange 1.28 1.28
MetalValue 5 5
MinAngle 0.75 0.75
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 3 3
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 2 2
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound SpikedBaseballBatSwing
SwingTime 3 3
TreeDamage 1 1
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.5 0.5
WeaponSprite BaseballBatSpiked
Weight 2 2
critDmgMultiplier 5 5
Raw block
	item BaseballBatNails
	{
	    DisplayCategory = WeaponCrafted,
		MaxRange	=	1.28,
		WeaponSprite	=	BaseballBatSpiked,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	15,
		MaxHitCount	=	2,
		DoorDamage	=	7,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Spiked Baseball Bat,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	BaseballBatNails,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SpikedBaseballBatBreak,
        DoorHitSound = SpikedBaseballBatHit,
		HitSound = SpikedBaseballBatHit,
		HitFloorSound = SpikedBaseballBatHit,
		SwingSound = SpikedBaseballBatSwing,
        TreeDamage  =   1,
        MetalValue = 5,
        CriticalChance	=	30,
        critDmgMultiplier = 5,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.95,
		WeaponLength = 0.5,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Shovel,
	}