Item: Masse

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Masse

Variable Base.Sledgehammer Mod Vanilla

Résumé

VariableBase.Sledgehammer
TypeWeapon
CatégorieToolWeapon
Poids6
Icône
Sledgehamer

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Nom variableSledgehammer
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1575
Nom FRMasse
Nom ENSledgehammer
Nom brutSledgehammer
Clé de nomSledgehammer
Clé FRBase.Sledgehammer
Clé ENBase.Sledgehammer
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes2868 → 2915
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
MetalBits Fabriquer une masse
Make Sledgehammer
Base
KAVALASH_Custom Smithing 300 Sledgehammer=1
Handle_Sledgehammer Assemble Sledgehammer
Attach Handle to the Sledgehammer1
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Sledgehammer=1
Sledgehamer Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Sledgehammer=1
MetalBits Fabriquer une masse
Make Sledgehammer
Base
Vanilla Smithing 300 Sledgehammer=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Head_Sledgehammer Disassemble
Remove Sledgehammer1 Handle
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Head_Sledgehammer=1
Sledgehamer Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingSledgehammer=1

Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AlwaysKnockdown TRUE 1 1
AttachmentType BigBlade
BaseSpeed 0.9 0.9
BreakSound SledgehammerBreak
CantAttackWithLowestEndurance TRUE 1 1
Categories Blunt
ConditionLowerChanceOneIn 40 40
ConditionMax 10 10
CritDmgMultiplier 2 2
DisplayCategory ToolWeapon
DisplayName Sledgehammer
DoorDamage 40 40
DoorHitSound SledgehammerHit
EnduranceMod 4 4
HitFloorSound SledgehammerHit
HitSound SledgehammerHit
Icon Sledgehamer
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 3 3
MaxDamage 3 3
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 2 2
MinRange 0.7 0.7
MinimumSwingTime 4 4
PushBackMod 1 1
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 3 3
SubCategory Swinging
SwingAmountBeforeImpact 0.04 0.04
SwingAnim Heavy
SwingSound SledgehammerSwing
SwingTime 2 2
Tags Sledgehammer
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.65 0.65
WeaponSprite SledgeHammer
Weight 6 6
Raw block
    item Sledgehammer
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.35,
		WeaponSprite	=	SledgeHammer,
		MinAngle	=	0.8,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		EnduranceMod	=	4,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.04,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	40,
		Weight	=	6,
		SplatNumber	=	3,
		PushBackMod	=	1,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	3,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		CantAttackWithLowestEndurance	=	TRUE,
		SwingAnim	=	Heavy,
		DisplayName	=	Sledgehammer,
		MinRange	=	0.7,
		SwingTime	=	2,
		HitSound = SledgehammerHit,
		HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
		DoorHitSound	=	SledgehammerHit,
		KnockdownMod	=	3,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	Sledgehamer,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MinDamage	=	2,
        MaxDamage	=	3,
        MetalValue = 120,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
      	WeaponLength = 0.65,
      	RequiresEquippedBothHands = TRUE,
      	AttachmentType = BigBlade,
        Tags = Sledgehammer,
	}