Item: Masse

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Masse

Variable Base.Sledgehammer2 Mod Vanilla

Résumé

VariableBase.Sledgehammer2
TypeWeapon
CatégorieToolWeapon
Poids6
Icône
Sledgehammer2

Navigation

Nom variableSledgehammer2
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1576
Nom FRMasse
Nom ENSledgehammer
Nom brutSledgehammer
Clé de nomSledgehammer
Clé FRBase.Sledgehammer2
Clé ENBase.Sledgehammer2
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes2917 → 2964
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Handle_Sledgehammer2 Assemble Sledgehammer
Attach Handle to the Sledgehammer2
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Sledgehammer2=1
Sledgehammer2 Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Sledgehammer2=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
Head_Sledgehammer2 Disassemble
Remove Sledgehammer2 Handle
CraftMoreKavalash
KAVALASH_Custom CloseWeapons 200 Head_Sledgehammer2=1
Sledgehammer2 Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingSledgehammer2=1

Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AlwaysKnockdown TRUE 1 1
AttachmentType BigBlade
BaseSpeed 0.9 0.9
BreakSound SledgehammerBreak
CantAttackWithLowestEndurance TRUE 1 1
Categories Blunt
ConditionLowerChanceOneIn 40 40
ConditionMax 10 10
CritDmgMultiplier 2 2
DisplayCategory ToolWeapon
DisplayName Sledgehammer
DoorDamage 40 40
DoorHitSound SledgehammerHit
EnduranceMod 4 4
HitFloorSound SledgehammerHit
HitSound SledgehammerHit
Icon Sledgehammer2
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 3 3
MaxDamage 3 3
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 2 2
MinRange 0.7 0.7
MinimumSwingTime 4 4
PushBackMod 1 1
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 3 3
SubCategory Swinging
SwingAmountBeforeImpact 0.04 0.04
SwingAnim Heavy
SwingSound SledgehammerSwing
SwingTime 2 2
Tags Sledgehammer
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.65 0.65
WeaponSprite SledgeHammer02
Weight 6 6
Raw block
	item Sledgehammer2
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	SledgeHammer02,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        EnduranceMod	=	4,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.04,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	1,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	40,
        IdleAnim	=	Idle_Weapon2,
        CantAttackWithLowestEndurance	=	TRUE,
        SwingAnim	=	Heavy,
        DisplayName	=	Sledgehammer,
        MinRange	=	0.7,
        SwingTime	=	2,
        HitSound = SledgehammerHit,
        HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
        DoorHitSound = SledgehammerHit,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Sledgehammer2,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MetalValue = 120,
        MinDamage	=	2,
        MaxDamage	=	3,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
        WeaponLength = 0.65,
        RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
        Tags = Sledgehammer,
    }