Item: Basse électrique (bleue)

Wiki Project Zomboid

Basse électrique (bleue)

Variable Base.GuitarElectricBassBlue Mod Vanilla

Résumé

VariableBase.GuitarElectricBassBlue
TypeWeapon
CatégorieInstrument
Poids3.5
Icône
BassElectricBlue

Navigation

Nom variableGuitarElectricBassBlue
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1578
Nom FRBasse électrique (bleue)
Nom ENBlue Electric Bass
Nom brutBlue Electric Bass
Clé de nomBlue Electric Bass
Clé FRBase.GuitarElectricBassBlue
Clé ENBase.GuitarElectricBassBlue
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes3010 → 3052
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
BassElectricBlue Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 GuitarElectricBassBlue=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
BassElectricBlue Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingGuitarElectricBassBlue=1

Propriétés

Toutes les propriétés extraites pour cet item.

40 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1 1
BreakSound ElectricBassBreak
Categories Blunt
ConditionLowerChanceOneIn 9 9
ConditionMax 12 12
CritDmgMultiplier 2 2
CriticalChance 70 70
DisplayCategory Instrument
DisplayName Blue Electric Bass
DoorDamage 10 10
DoorHitSound ElectricBassHit
HitAngleMod -30 -30
HitFloorSound ElectricBassHit
HitSound ElectricBassHit
Icon BassElectricBlue
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 1.4 1.4
MaxHitCount 3 3
MaxRange 1.35 1.35
MinAngle 0.8 0.8
MinDamage 0.9 0.9
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SplatSize 5 5
SubCategory Swinging
SwingAnim Heavy
SwingSound ElectricBassSwing
SwingTime 3.0 3
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Guitar_ElectricBassBlue
Weight 3.5 3.5
Raw block
    item GuitarElectricBassBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBassBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	3.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	12,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Bass,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	BassElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   ElectricBassBreak,
        DoorHitSound = ElectricBassHit,
		HitSound = ElectricBassHit,
		HitFloorSound = ElectricBassHit,
		SwingSound = ElectricBassSwing,
        TreeDamage  =   0,
        CriticalChance	=	70,
        CritDmgMultiplier = 2,
        MinDamage	=	0.9,
        MaxDamage	=	1.4,
        BaseSpeed = 1,
        AttachmentType = Guitar,
    }