Item: Guitare électrique (bleue)

Wiki Project Zomboid

Guitare électrique (bleue)

Variable Base.GuitarElectricBlue Mod Vanilla

Résumé

VariableBase.GuitarElectricBlue
TypeWeapon
CatégorieInstrument
Poids2.8
Icône
GuitarElectricBlue

Navigation

Nom variableGuitarElectricBlue
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1582
Nom FRGuitare électrique (bleue)
Nom ENBlue Electric Guitar
Nom brutBlue Electric Guitar
Clé de nomBlue Electric Guitar
Clé FRBase.GuitarElectricBlue
Clé ENBase.GuitarElectricBlue
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes3187 → 3230
File ID23

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarElectricBlue Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 GuitarElectricBlue=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarElectricBlue Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingGuitarElectricBlue=1

Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1.1 1.1
BreakSound ElectricGuitarBreak
Categories Blunt
ConditionLowerChanceOneIn 7 7
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 55 55
DisplayCategory Instrument
DisplayName Blue Electric Guitar
DoorDamage 10 10
DoorHitSound ElectricGuitarHit
HitAngleMod -30 -30
HitFloorSound ElectricGuitarHit
HitSound ElectricGuitarHit
Icon GuitarElectricBlue
IdleAnim Idle_Weapon2
ImpactSound ElectricGuitarHit
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 1.2 1.2
MaxHitCount 3 3
MaxRange 1.35 1.35
MinAngle 0.8 0.8
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SplatSize 5 5
SubCategory Swinging
SwingAnim Heavy
SwingSound ElectricGuitarSwing
SwingTime 3.0 3
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Guitar_ElectricBlue
Weight 2.8 2.8
Raw block
    item GuitarElectricBlue
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	Guitar_ElectricBlue,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Blue Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0,
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricBlue,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }