Item: Pistolet M1911

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Pistolet M1911

Variable Base.Pistol2 Mod Vanilla

Résumé

VariableBase.Pistol2
TypeWeapon
CatégorieWeapon
Poids1.5
Icône
HandGun2

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Nom variablePistol2
ModuleBase
Sourcescripts\items_weapons.txt
Détails techniques
Item PK1630
Nom FRPistolet M1911
Nom ENM1911 Pistol
Nom brutM1911 Pistol
Clé de nomM1911 Pistol
Clé FRBase.Pistol2
Clé ENBase.Pistol2
Tooltip FR
Tooltip EN
Tooltip brut
Chemin icône
Source icône
Icône manquanteOui
Lignes5682 → 5762
File ID23

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Propriétés

Toutes les propriétés extraites pour cet item.

75 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 10 10
AimingPerkHitChanceModifier 10 10
AimingPerkMinAngleModifier 0.05 0.05
AimingPerkRangeModifier 1.5 1.5
AimingTime 20 20
AmmoBox Bullets45Box
AmmoType Base.Bullets45
AttachmentType Holster
BreakSound M1911Break
BringToBearSound M1911BringToBear
ClickSound M1911Jam
ClipSize 15 15
ConditionLowerChanceOneIn 60 60
ConditionMax 10 10
CritDmgMultiplier 4 4
CriticalChance 20 20
DisplayCategory Weapon
DisplayName M1911 Pistol
DoorDamage 5 5
EjectAmmoSound M1911EjectAmmo
EjectAmmoStartSound M1911EjectAmmoStart
EjectAmmoStopSound M1911EjectAmmoStop
EquipSound M1911Equip
HitChance 40 40
HitSound BulletHitBody
Icon HandGun2
ImpactSound null
InsertAmmoSound M1911InsertAmmo
InsertAmmoStartSound M1911InsertAmmoStart
InsertAmmoStopSound M1911InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.45Clip
MaxAmmo 7 7
MaxDamage 1.4 1.4
MaxHitCount 1 1
MaxRange 8 8
MetalValue 30 30
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Laser Laser laser laser
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M1911Rack
Ranged TRUE 1 1
RecoilDelay 25 25
ReloadTime 30 30
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M1911CartridgeFall
SoundGain 1.5 1.5
SoundRadius 50 50
SoundVolume 50 50
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 7 7
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Handgun
SwingSound M1911Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
Type Weapon
UnequipSound M1911UnEquip
UseEndurance FALSE 0 0
WeaponReloadType handgun
WeaponSprite Handgun02
Weight 1.5 1.5
Raw block
	item Pistol2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	50,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun2,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 7,
    }