| Variable | Base.308Box |
|---|---|
| Type | Normal |
| Catégorie | Ammo |
| Poids | 0.6 |
| Icône |
RifleAmmo308
|
| Nom variable | 308Box |
|---|---|
| Module | Base |
| Source | scripts\items_weapons.txt |
| Item PK | 1655 |
|---|---|
| Nom FR | .308 - T1 - Boîte |
| Nom EN | Box of .308 Rounds |
| Nom brut | Box of .308 Bullets |
| Clé de nom | Box of .308 Bullets |
| Clé FR | Base.308Box |
| Clé EN | Base.308Box |
| Tooltip FR | |
| Tooltip EN | |
| Tooltip brut | |
| Chemin icône | |
| Source icône | |
| Icône manquante | Oui |
| Lignes | 6518 → 6530 |
| File ID | 23 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Place .308 Ammo in Box
Base
|
KAVALASH_Custom | 15 | 308Box=1 |
|
|
Make 308-WIN Ammunition
Base
|
KAVALASH_VFExpansion1 | 500 | Base.308Box=1 |
|
|
Open Pack of .308 Boxes
Base
|
KAVALASH_VFExpansion1 | 50 | 308Box=4 |
|
|
Place .308 Ammo in Box
Base
|
Vanilla | 15 | 308Box=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Open Box of .308 Ammo
Base
|
KAVALASH_Custom | 15 | 308Bullets=8 |
|
|
Pack .308 Boxes
Base
|
KAVALASH_VFExpansion1 | 50 | 308Pack=1 |
|
|
Open Box of .308 Ammo
Base
|
Vanilla | 15 | 308Bullets=8 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AlwaysWelcomeGift | TRUE | 1 | 1 | |
| DisplayCategory | Ammo | |||
| DisplayName | Box of .308 Bullets | |||
| Icon | RifleAmmo308 | |||
| MetalValue | 40 | 40 | ||
| PlaceMultipleSound | BoxOfRoundsPlaceAll | |||
| PlaceOneSound | BoxOfRoundsPlaceOne | |||
| Type | Normal | |||
| Weight | 0.6 | 0.6 | ||
| WorldStaticModel | RifleAmmoBox |
item 308Box
{
DisplayCategory = Ammo,
Weight = 0.6,
AlwaysWelcomeGift = TRUE,
Type = Normal,
DisplayName = Box of .308 Bullets,
Icon = RifleAmmo308,
MetalValue = 40,
WorldStaticModel = RifleAmmoBox,
PlaceOneSound = BoxOfRoundsPlaceOne,
PlaceMultipleSound = BoxOfRoundsPlaceAll,
}