Item: Sac Militaire - Grade 3

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Sac Militaire - Grade 3

Variable AuthenticZClothing.Bag_ALICEpack_Army_Tier_3 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.Bag_ALICEpack_Army_Tier_3
TypeContainer
CatégorieBag
Poids2
Icône
AliceBag_Camo

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Nom variableBag_ALICEpack_Army_Tier_3
ModuleAuthenticZClothing
Sourcemedia\scripts\Backpacks\AuthenticZ_BackpackUpgrades_Recipes.txt
Détails techniques
Item PK1997
Lignes1437 → 1458
File ID834

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
AliceBag_Camo Upgrade Woodland Alice Pack
Upgrade Camo Alicepack
AuthenticZClothing
KAVALASH_Authentic Z - Current Tailoring 300 Bag_ALICEpack_Army_Tier_3=1

Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

19 propriétés
Key Value (raw) Num Bool JSON
AttachmentReplacement Bag
AttachmentsProvided AlicepackSecondary;AlicepackItemSlot1;AlicepackItemSlot2;AlicepackItemSlot3;AlicepackItemSlot4;AlicepackItemSlot5;AlicepackFlashlight;AlicepackBottleRight;AlicepackBottleLeft;AlicepackPlushie;AlicepackUmbrellaRight;SchoolbagBalloonRight
BloodLocation Bag
CanBeEquipped Back
Capacity 41 41
CloseSound CloseBag
ClothingItem Bag_ALICEpack_Army_Tier3
DisplayCategory Bag
DisplayName Military Backpack - Tier 3
Icon AliceBag_Camo
OpenSound OpenBag
PutInSound PutItemInBag
ReplaceInPrimaryHand Bag_ALICEpack_Army_RHand holdingbagright
ReplaceInSecondHand Bag_ALICEpack_Army_LHand holdingbagleft
RunSpeedModifier 0.94 0.94
Type Container
Weight 2 2
WeightReduction 92 92
WorldStaticModel ALICE_Pack_Ground
Raw block
    item Bag_ALICEpack_Army_Tier_3
    {
        DisplayCategory = Bag,	
        Type 					= 	Container,
        DisplayName 			= 	Military Backpack - Tier 3,
        ClothingItem 			= 	Bag_ALICEpack_Army_Tier3,
        CanBeEquipped 			= 	Back,
        WeightReduction			=	92,
        Weight					=	2,
        Capacity				=	41,
        Icon					=	AliceBag_Camo,
        OpenSound   			=   OpenBag,
        CloseSound   			=   CloseBag,
        PutInSound   			=   PutItemInBag,
        BloodLocation 			= 	Bag,
        RunSpeedModifier 		= 	0.94,
        AttachmentReplacement 	= 	Bag,
		AttachmentsProvided  	= 	AlicepackSecondary;AlicepackItemSlot1;AlicepackItemSlot2;AlicepackItemSlot3;AlicepackItemSlot4;AlicepackItemSlot5;AlicepackFlashlight;AlicepackBottleRight;AlicepackBottleLeft;AlicepackPlushie;AlicepackUmbrellaRight;SchoolbagBalloonRight,					
        ReplaceInSecondHand 	= 	Bag_ALICEpack_Army_LHand holdingbagleft,
        ReplaceInPrimaryHand 	= 	Bag_ALICEpack_Army_RHand holdingbagright,
        WorldStaticModel 		= 	ALICE_Pack_Ground,
    }