| Variable | AuthenticZClothing.FlameTrapSensorV2 |
|---|---|
| Type | Weapon |
| Catégorie | Devices |
| Poids | 1.5 |
| Icône |
FireBomb
|
| Nom variable | FlameTrapSensorV2 |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\Backpacks\AuthenticZ_Edited_items.txt |
| Item PK | 2037 |
|---|---|
| Lignes | 322 → 350 |
| File ID | 836 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Revert Attachable Item
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | FlameTrapSensorV2=1 |
|
|
Add Motion Sensor V2
Base
|
KAVALASH_Custom | Electrical | 80 | FlameTrapSensorV2=1 |
|
Add Motion Sensor V2
Base
|
Vanilla | Electrical | 80 | FlameTrapSensorV2=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Make Backpack Attachable Item
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | AuthenticZClothing.PipeBombSensorV2=1 |
|
|
Revert Attachable Item
AuthenticZRecipes
|
KAVALASH_Authentic Z - Current | 30 | FlameTrapSensorV2=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentType | Explosive | |||
| CanBePlaced | TRUE | 1 | 1 | |
| DisplayCategory | Devices | |||
| DisplayName | Flame Trap with Sensor | |||
| ExplosionSound | FlameTrapExplode | |||
| ExplosionTimer | 5 | 5 | ||
| FirePower | 97 | 97 | ||
| FireRange | 6 | 6 | ||
| Icon | FireBomb | |||
| MaxDamage | 0 | 0 | ||
| MaxHitCount | 0 | 0 | ||
| MaxRange | 10 | 10 | ||
| MinDamage | 0 | 0 | ||
| MinimumSwingTime | 1.5 | 1.5 | ||
| PhysicsObject | Molotov | |||
| PlacedSprite | constructedobjects_01_32 | |||
| SensorRange | 4 | 4 | ||
| SwingAmountBeforeImpact | 0.1 | 0.1 | ||
| SwingAnim | Throw | |||
| SwingSound | FlameTrapThrow | |||
| SwingTime | 1.5 | 1.5 | ||
| Type | Weapon | |||
| UseSelf | TRUE | 1 | 1 | |
| WeaponSprite | WeaponSpriteFlameTrapSensor | |||
| Weight | 1.5 | 1.5 | ||
| WorldStaticModel | FlameTrapSensor |
item FlameTrapSensorV2
{
DisplayCategory = Devices,
MaxRange = 10,
Type = Weapon,
MinimumSwingTime = 1.5,
SwingAnim = Throw,
WeaponSprite = WeaponSpriteFlameTrapSensor,
UseSelf = TRUE,
DisplayName = Flame Trap with Sensor,
SwingTime = 1.5,
SwingAmountBeforeImpact = 0.1,
PhysicsObject = Molotov,
MinDamage = 0,
Weight = 1.5,
MaxDamage = 0,
MaxHitCount = 0,
Icon = FireBomb,
SensorRange = 4,
PlacedSprite = constructedobjects_01_32,
ExplosionTimer = 5,
FirePower = 97,
FireRange = 6,
CanBePlaced = TRUE,
ExplosionSound = FlameTrapExplode,
SwingSound = FlameTrapThrow,
WorldStaticModel = FlameTrapSensor,
AttachmentType = Explosive,
}