Item: Piège de flammes avec capteur

Wiki Project Zomboid

Piège de flammes avec capteur

Variable AuthenticZClothing.FlameTrapSensorV3 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.FlameTrapSensorV3
TypeWeapon
CatégorieDevices
Poids1.5
Icône
FireBomb

Navigation

Nom variableFlameTrapSensorV3
ModuleAuthenticZClothing
Sourcemedia\scripts\Backpacks\AuthenticZ_Edited_items.txt
Détails techniques
Item PK2038
Lignes352 → 380
File ID836

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
FireBomb Make Backpack Attachable Item
Make Backpack Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.FlameTrapSensorV3=1
FireBomb Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 FlameTrapSensorV3=1
BottleWithGas Add Motion Sensor V3
Add Motion Sensor V3
Base
KAVALASH_Custom Electrical 80 FlameTrapSensorV3=1
BottleWithGas Ajouter un capteur V3
Add Motion Sensor V3
Base
Vanilla Electrical 80 FlameTrapSensorV3=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
FireBomb Make Backpack Attachable Item
Make Backpack Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.FlameTrapSensorV3=1
FireBomb Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 FlameTrapSensorV3=1

Propriétés

Toutes les propriétés extraites pour cet item.

26 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Explosive
CanBePlaced TRUE 1 1
DisplayCategory Devices
DisplayName Flame Trap with Sensor
ExplosionSound FlameTrapExplode
ExplosionTimer 5 5
FirePower 97 97
FireRange 6 6
Icon FireBomb
MaxDamage 0 0
MaxHitCount 0 0
MaxRange 10 10
MinDamage 0 0
MinimumSwingTime 1.5 1.5
PhysicsObject Molotov
PlacedSprite constructedobjects_01_32
SensorRange 5 5
SwingAmountBeforeImpact 0.1 0.1
SwingAnim Throw
SwingSound FlameTrapThrow
SwingTime 1.5 1.5
Type Weapon
UseSelf TRUE 1 1
WeaponSprite WeaponSpriteFlameTrapSensor
Weight 1.5 1.5
WorldStaticModel FlameTrapSensor
Raw block
    item FlameTrapSensorV3
    {
      DisplayCategory = Devices, 
	   MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = WeaponSpriteFlameTrapSensor,
        UseSelf	=	TRUE,
        DisplayName	=	Flame Trap with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Molotov,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        Icon	=	FireBomb,
        SensorRange =   5,
        PlacedSprite = constructedobjects_01_32,
        ExplosionTimer  =   5,
        FirePower  =   97,
        FireRange  =   6,
        CanBePlaced = TRUE,
        ExplosionSound  =   FlameTrapExplode,
        SwingSound = FlameTrapThrow,
        WorldStaticModel = FlameTrapSensor,
        AttachmentType  		= 	Explosive,			
    }