Item: Bombe fumigène avec capteur

Wiki Project Zomboid

Bombe fumigène avec capteur

Variable AuthenticZClothing.SmokeBombSensorV1 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.SmokeBombSensorV1
TypeWeapon
CatégorieDevices
Poids1.5
Icône
SmokebombTimer

Navigation

Nom variableSmokeBombSensorV1
ModuleAuthenticZClothing
Sourcemedia\scripts\Backpacks\AuthenticZ_Edited_items.txt
Détails techniques
Item PK2042
Lignes468 → 495
File ID836

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
SmokebombTimer Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 SmokeBombSensorV1=1
Smokebomb Add Motion Sensor V1
Add Motion Sensor V1
Base
KAVALASH_Custom Electrical 80 SmokeBombSensorV1=1
Smokebomb Ajouter un capteur V1
Add Motion Sensor V1
Base
Vanilla Electrical 80 SmokeBombSensorV1=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
SmokebombTimer Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 SmokeBombSensorV1=1

Propriétés

Toutes les propriétés extraites pour cet item.

25 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Explosive
CanBePlaced TRUE 1 1
DisplayCategory Devices
DisplayName Smoke Bomb with Sensor
ExplosionSound SmokeBombExplode
ExplosionTimer 5 5
Icon SmokebombTimer
MaxDamage 0 0
MaxHitCount 0 0
MaxRange 10 10
MinDamage 0 0
MinimumSwingTime 1.5 1.5
PhysicsObject ExplosiveTrap
PlacedSprite constructedobjects_01_36
SensorRange 3 3
SmokeRange 5 5
SwingAmountBeforeImpact 0.1 0.1
SwingAnim Throw
SwingSound SmokeBombThrow
SwingTime 1.5 1.5
Type Weapon
UseSelf TRUE 1 1
WeaponSprite WeaponSpriteSmokeBombSensor
Weight 1.5 1.5
WorldStaticModel SmokeBombSensor
Raw block
	item SmokeBombSensorV1
    {
	DisplayCategory = Devices,
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = WeaponSpriteSmokeBombSensor,
        UseSelf	=	TRUE,
        DisplayName	=	Smoke Bomb with Sensor,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	ExplosiveTrap,
        MinDamage	=	0,
        Weight	=	1.5,
        MaxDamage	=	0,
        MaxHitCount	=	0,
        SensorRange =   3,
        Icon	=	SmokebombTimer,
        SmokeRange  =   5,
        ExplosionTimer  =   5,
        CanBePlaced = TRUE,
        PlacedSprite = constructedobjects_01_36,
        WorldStaticModel = SmokeBombSensor,
        ExplosionSound = SmokeBombExplode,
        SwingSound = SmokeBombThrow,
        AttachmentType  		= 	Explosive,			
    }