Item: Bombe tuyau avec capteur

Wiki Project Zomboid

Bombe tuyau avec capteur

Variable AuthenticZClothing.PipeBombSensorV1 Mod KAVALASH_Authentic Z - Current

Résumé

VariableAuthenticZClothing.PipeBombSensorV1
TypeWeapon
CatégorieDevices
Poids1.5
Icône
PipeBombTimer

Navigation

Nom variablePipeBombSensorV1
ModuleAuthenticZClothing
Sourcemedia\scripts\Backpacks\AuthenticZ_Edited_items.txt
Détails techniques
Item PK2048
Lignes639 → 667
File ID836

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

4 recettes
Afficher la liste
Recipe Mod Category Time Result
PipeBombTimer Make Backpack Attachable Item
Make Backpack Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.PipeBombSensorV1=1
PipeBombTimer Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 PipeBombSensorV1=1
PipeBomb Add Motion Sensor V1
Add Motion Sensor V1
Base
KAVALASH_Custom Electrical 80 PipeBombSensorV1=1
PipeBomb Ajouter un capteur V1
Add Motion Sensor V1
Base
Vanilla Electrical 80 PipeBombSensorV1=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

2 recettes
Afficher la liste
Recipe Mod Category Time Result
PipeBombTimer Make Backpack Attachable Item
Make Backpack Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 AuthenticZClothing.PipeBombSensorV1=1
PipeBombTimer Revert Attachable Item
Revert Attachable Item
AuthenticZRecipes
KAVALASH_Authentic Z - Current 30 PipeBombSensorV1=1

Propriétés

Toutes les propriétés extraites pour cet item.

26 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Explosive
CanBePlaced TRUE 1 1
DisplayCategory Devices
DisplayName Pipe Bomb with Sensor
ExplosionPower 90 90
ExplosionRange 7 7
ExplosionSound PipeBombExplode
ExplosionTimer 5 5
Icon PipeBombTimer
MaxDamage 0 0
MaxHitCount 0 0
MaxRange 10 10
MinDamage 0 0
MinimumSwingTime 1.5 1.5
PhysicsObject PipeBomb
PlacedSprite constructedobjects_01_32
SensorRange 3 3
SwingAmountBeforeImpact 0.1 0.1
SwingAnim Throw
SwingSound PipeBombThrow
SwingTime 1.5 1.5
Type Weapon
UseSelf TRUE 1 1
WeaponSprite WeaponSpritePipeBombSensor
Weight 1.5 1.5
WorldStaticModel PipeBombSensor
Raw block
    item PipeBombSensorV1
	{
	DisplayCategory = Devices,
		MaxRange			=	10,
		Type				=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim			=	Throw,
        WeaponSprite 		= WeaponSpritePipeBombSensor,
		UseSelf				=	TRUE,
		DisplayName			=	Pipe Bomb with Sensor,
		SwingTime			=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject		=	PipeBomb,
		MinDamage			=	0,
		Weight				=	1.5,
		MaxDamage			=	0,
		MaxHitCount			=	0,
		Icon				=	PipeBombTimer,
		ExplosionPower 	 	=   90,
		ExplosionRange 	 	=   7,
		ExplosionTimer 		= 5,
		SensorRange 		=   3,
		CanBePlaced 		= TRUE,
		ExplosionSound 		= PipeBombExplode,
		SwingSound 			= PipeBombThrow,
		PlacedSprite 		= constructedobjects_01_32,
		WorldStaticModel 	= PipeBombSensor,
        AttachmentType  	= 	Explosive,			
	}