| Variable | Base.LyingBanjo |
|---|---|
| Type | Weapon |
| Catégorie | Instrument |
| Poids | 3 |
| Icône |
Banjo
|
| Nom variable | LyingBanjo |
|---|---|
| Module | Base |
| Source | media\scripts\items_standingitems.txt |
| Item PK | 3184 |
|---|---|
| Lignes | 88 → 127 |
| File ID | 1076 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Changer Orientation
Base
|
KAVALASH_System | 20 | LyingBanjo=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Changer Orientation
Base
|
KAVALASH_System | 20 | Banjo=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentType | Guitar | |||
| BaseSpeed | 1.1 | 1.1 | ||
| BreakSound | BanjoBreak | |||
| Categories | SmallBlunt | |||
| ConditionLowerChanceOneIn | 2 | 2 | ||
| ConditionMax | 3 | 3 | ||
| CritDmgMultiplier | 2 | 2 | ||
| CriticalChance | 5 | 5 | ||
| DisplayCategory | Instrument | |||
| DisplayName | Banjo | |||
| DoorDamage | 5 | 5 | ||
| DoorHitSound | BanjoHit | |||
| HitFloorSound | BanjoHit | |||
| HitSound | BanjoHit | |||
| Icon | Banjo | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 2 | 2 | ||
| MaxDamage | 0.6 | 0.6 | ||
| MaxHitCount | 3 | 3 | ||
| MaxRange | 1.25 | 1.25 | ||
| MinAngle | 0.75 | 0.75 | ||
| MinDamage | 0.3 | 0.3 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 4 | 4 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | BanjoSwing | |||
| SwingTime | 4 | 4 | ||
| TreeDamage | 0 | 0 | ||
| TwoHandWeapon | TRUE | 1 | 1 | |
| Type | Weapon | |||
| WeaponSprite | LyingBanjo | |||
| Weight | 3 | 3 |
item LyingBanjo
{
DisplayCategory = Instrument,
MaxRange = 1.25,
WeaponSprite = LyingBanjo,
MinAngle = 0.75,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 2,
Weight = 3,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 3,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Banjo,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Banjo,
BreakSound = BanjoBreak,
DoorHitSound = BanjoHit,
HitSound = BanjoHit,
HitFloorSound = BanjoHit,
SwingSound = BanjoSwing,
TreeDamage = 0,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.3,
MaxDamage = 0.6,
BaseSpeed = 1.1,
TwoHandWeapon = TRUE,
AttachmentType = Guitar,
}