Item: Lying Acoustic Guitar

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Lying Acoustic Guitar

Variable Base.LyingGuitarAcoustic Mod KAVALASH_System

Résumé

VariableBase.LyingGuitarAcoustic
TypeWeapon
CatégorieInstrument
Poids2.3
Icône
GuitarAcoustic

Navigation

Nom variableLyingGuitarAcoustic
ModuleBase
Sourcemedia\scripts\items_standingitems.txt
Détails techniques
Item PK3185
Lignes129 → 171
File ID1076

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarAcoustic Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingGuitarAcoustic=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarAcoustic Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 GuitarAcoustic=1

Propriétés

Toutes les propriétés extraites pour cet item.

40 propriétés
Key Value (raw) Num Bool JSON
AttachmentType GuitarAcoustic
BaseSpeed 0.9 0.9
BreakSound AcousticGuitarBreak
Categories Blunt
ConditionLowerChanceOneIn 3 3
ConditionMax 2 2
CritDmgMultiplier 2 2
CriticalChance 20 20
DisplayCategory Instrument
DisplayName Lying Acoustic Guitar
DoorDamage 3 3
DoorHitSound AcousticGuitarHit
HitAngleMod -30 -30
HitFloorSound AcousticGuitarHit
HitSound AcousticGuitarHit
Icon GuitarAcoustic
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 0.8 0.8
MaxHitCount 3 3
MaxRange 1.3 1.3
MinAngle 0.8 0.8
MinDamage 0.3 0.3
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SplatSize 5 5
SubCategory Swinging
SwingAnim Bat
SwingSound AcousticGuitarSwing
SwingTime 3.0 3
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite LyingGuitar_Acoustic
Weight 2.3 2.3
Raw block
    item LyingGuitarAcoustic
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.3,
		MinAngle	=	0.8,
		WeaponSprite	=	LyingGuitar_Acoustic,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	3,
		Weight	=	2.3,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	2,
		MaxHitCount	=	3,
		DoorDamage	=	3,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Lying Acoustic Guitar,
		MinRange	=	0.61,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	1.5,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	GuitarAcoustic,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        DoorHitSound = AcousticGuitarHit,
		HitSound = AcousticGuitarHit,
		HitFloorSound = AcousticGuitarHit,
        BreakSound = AcousticGuitarBreak,
		SwingSound = AcousticGuitarSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 2,
        MinDamage	=	0.3,
        MaxDamage	=	0.8,
        BaseSpeed = 0.9,
        AttachmentType = GuitarAcoustic,
    }