Item: Red Electric Guitar

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Red Electric Guitar

Variable Base.LyingGuitarElectricRed Mod KAVALASH_System

Résumé

VariableBase.LyingGuitarElectricRed
TypeWeapon
CatégorieInstrument
Poids2.8
Icône
GuitarElectricRed

Navigation

Nom variableLyingGuitarElectricRed
ModuleBase
Sourcemedia\scripts\items_standingitems.txt
Détails techniques
Item PK3191
Lignes395 → 438
File ID1076

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarElectricRed Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingGuitarElectricRed=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
GuitarElectricRed Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 GuitarElectricRed=1

Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Guitar
BaseSpeed 1.1 1.1
BreakSound ElectricGuitarBreak
Categories Blunt
ConditionLowerChanceOneIn 7 7
ConditionMax 10 10
CritDmgMultiplier 2 2
CriticalChance 55 55
DisplayCategory Instrument
DisplayName Red Electric Guitar
DoorDamage 10 10
DoorHitSound ElectricGuitarHit
HitAngleMod -30 -30
HitFloorSound ElectricGuitarHit
HitSound ElectricGuitarHit
Icon GuitarElectricRed
IdleAnim Idle_Weapon2
ImpactSound ElectricGuitarHit
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1.5 1.5
MaxDamage 1.2 1.2
MaxHitCount 3 3
MaxRange 1.35 1.35
MinAngle 0.8 0.8
MinDamage 0.8 0.8
MinRange 0.61 0.61
MinimumSwingTime 3.0 3
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SplatSize 5 5
SubCategory Swinging
SwingAnim Heavy
SwingSound ElectricGuitarSwing
SwingTime 3.0 3
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite LyingGuitar_ElectricRed
Weight 2.8 2.8
Raw block
    item LyingGuitarElectricRed
    {
        DisplayCategory = Instrument,
        MaxRange	=	1.35,
        MinAngle	=	0.8,
        WeaponSprite	=	LyingGuitar_ElectricRed,
        Type	=	Weapon,
        MinimumSwingTime	=	3.0,
        KnockBackOnNoDeath	=	TRUE,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	7,
        Weight	=	2.8,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	10,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Heavy,
        DisplayName	=	Red Electric Guitar,
        MinRange	=	0.61,
        SwingTime	=	3.0, 
        HitAngleMod	=	-30,
        SplatSize	=	5,
        KnockdownMod	=	1.5,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	GuitarElectricRed,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound = ElectricGuitarBreak,
        DoorHitSound = ElectricGuitarHit,
		HitSound = ElectricGuitarHit,
		HitFloorSound = ElectricGuitarHit,
		ImpactSound = ElectricGuitarHit,
		SwingSound = ElectricGuitarSwing,
        TreeDamage  =   0,
        CriticalChance	=	55,
        CritDmgMultiplier = 2,
        MinDamage	=	0.8,
        MaxDamage	=	1.2,
        BaseSpeed = 1.1,
        AttachmentType = Guitar,
    }