| Variable | Base.LyingViolin |
|---|---|
| Type | Weapon |
| Catégorie | Instrument |
| Poids | 0.7 |
| Icône |
Violin
|
| Nom variable | LyingViolin |
|---|---|
| Module | Base |
| Source | media\scripts\items_standingitems.txt |
| Item PK | 3192 |
|---|---|
| Lignes | 439 → 475 |
| File ID | 1076 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Changer Orientation
Base
|
KAVALASH_System | 20 | LyingViolin=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Changer Orientation
Base
|
KAVALASH_System | 20 | Violin=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BaseSpeed | 1.2 | 1.2 | ||
| BreakSound | ViolinBreak | |||
| Categories | SmallBlunt | |||
| ConditionLowerChanceOneIn | 1 | 1 | ||
| ConditionMax | 1 | 1 | ||
| CriticalChance | 5 | 5 | ||
| DisplayCategory | Instrument | |||
| DisplayName | Violin | |||
| DoorDamage | 5 | 5 | ||
| DoorHitSound | ViolinHit | |||
| HitFloorSound | ViolinHit | |||
| HitSound | ViolinHit | |||
| Icon | Violin | |||
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 2 | 2 | ||
| MaxDamage | 0.4 | 0.4 | ||
| MaxHitCount | 2 | 2 | ||
| MaxRange | 1 | 1 | ||
| MinAngle | 0.65 | 0.65 | ||
| MinDamage | 0.2 | 0.2 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 4 | 4 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Swinging | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | ViolinSwing | |||
| SwingTime | 4 | 4 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponSprite | LyingViolin | |||
| Weight | 0.7 | 0.7 |
item LyingViolin
{
DisplayCategory = Instrument,
MaxRange = 1,
WeaponSprite = LyingViolin,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 4,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.7,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 1,
MaxHitCount = 2,
DoorDamage = 5,
SwingAnim = Bat,
DisplayName = Violin,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = Violin,
BreakSound = ViolinBreak,
DoorHitSound = ViolinHit,
HitSound = ViolinHit,
HitFloorSound = ViolinHit,
SwingSound = ViolinSwing,
TreeDamage = 0,
CriticalChance = 5,
MinDamage = 0.2,
MaxDamage = 0.4,
BaseSpeed = 1.2,
}