Item: Violin

Wiki Project Zomboid

Violin

Variable Base.LyingViolin Mod KAVALASH_System

Résumé

VariableBase.LyingViolin
TypeWeapon
CatégorieInstrument
Poids0.7
Icône
Violin

Navigation

Nom variableLyingViolin
ModuleBase
Sourcemedia\scripts\items_standingitems.txt
Détails techniques
Item PK3192
Lignes439 → 475
File ID1076

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Violin Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingViolin=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Violin Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Violin=1

Propriétés

Toutes les propriétés extraites pour cet item.

34 propriétés
Key Value (raw) Num Bool JSON
BaseSpeed 1.2 1.2
BreakSound ViolinBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 1 1
ConditionMax 1 1
CriticalChance 5 5
DisplayCategory Instrument
DisplayName Violin
DoorDamage 5 5
DoorHitSound ViolinHit
HitFloorSound ViolinHit
HitSound ViolinHit
Icon Violin
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 2 2
MaxDamage 0.4 0.4
MaxHitCount 2 2
MaxRange 1 1
MinAngle 0.65 0.65
MinDamage 0.2 0.2
MinRange 0.61 0.61
MinimumSwingTime 4 4
PushBackMod 0.3 0.3
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound ViolinSwing
SwingTime 4 4
TreeDamage 0 0
Type Weapon
WeaponSprite LyingViolin
Weight 0.7 0.7
Raw block
    item LyingViolin
    {
        DisplayCategory = Instrument,
        MaxRange	=	1,
        WeaponSprite	=	LyingViolin,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	1,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Bat,
        DisplayName	=	Violin,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Violin,
        BreakSound  =   ViolinBreak,
        DoorHitSound = ViolinHit,
		HitSound = ViolinHit,
		HitFloorSound = ViolinHit,
		SwingSound = ViolinSwing,
        TreeDamage  =   0,
        CriticalChance	=	5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1.2,
    }