Item: Sledgehammer

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Sledgehammer

Variable Base.LyingSledgehammer2 Mod KAVALASH_System

Résumé

VariableBase.LyingSledgehammer2
TypeWeapon
CatégorieToolWeapon
Poids6
Icône
Sledgehammer2

Navigation

Nom variableLyingSledgehammer2
ModuleBase
Sourcemedia\scripts\items_standingitems.txt
Détails techniques
Item PK3217
Lignes1408 → 1455
File ID1076

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Sledgehammer2 Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 LyingSledgehammer2=1

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
Sledgehammer2 Changer Orientation
Changer Orientation
Base
KAVALASH_System 20 Sledgehammer2=1

Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AlwaysKnockdown TRUE 1 1
AttachmentType BigBlade
BaseSpeed 0.9 0.9
BreakSound SledgehammerBreak
CantAttackWithLowestEndurance TRUE 1 1
Categories Blunt
ConditionLowerChanceOneIn 40 40
ConditionMax 10 10
CritDmgMultiplier 2 2
DisplayCategory ToolWeapon
DisplayName Sledgehammer
DoorDamage 40 40
DoorHitSound SledgehammerHit
EnduranceMod 4 4
HitFloorSound SledgehammerHit
HitSound SledgehammerHit
Icon Sledgehammer2
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 3 3
MaxDamage 3 3
MaxHitCount 3 3
MaxRange 1.35 1.35
MetalValue 120 120
MinAngle 0.8 0.8
MinDamage 2 2
MinRange 0.7 0.7
MinimumSwingTime 4 4
PushBackMod 1 1
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 3 3
SubCategory Swinging
SwingAmountBeforeImpact 0.04 0.04
SwingAnim Heavy
SwingSound SledgehammerSwing
SwingTime 2 2
Tags Sledgehammer
TreeDamage 10 10
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.65 0.65
WeaponSprite LyingSledgeHammer02
Weight 6 6
Raw block
	item LyingSledgehammer2
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.35,
        WeaponSprite	=	LyingSledgeHammer02,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        EnduranceMod	=	4,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.04,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	40,
        Weight	=	6,
        SplatNumber	=	3,
        PushBackMod	=	1,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	3,
        DoorDamage	=	40,
        IdleAnim	=	Idle_Weapon2,
        CantAttackWithLowestEndurance	=	TRUE,
        SwingAnim	=	Heavy,
        DisplayName	=	Sledgehammer,
        MinRange	=	0.7,
        SwingTime	=	2,
        HitSound = SledgehammerHit,
        HitFloorSound = SledgehammerHit,
		SwingSound = SledgehammerSwing,
        DoorHitSound = SledgehammerHit,
        KnockdownMod	=	3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Sledgehammer2,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   SledgehammerBreak,
        TreeDamage  =   10,
        MetalValue = 120,
        MinDamage	=	2,
        MaxDamage	=	3,
        AlwaysKnockdown = TRUE,
        CritDmgMultiplier = 2,
        BaseSpeed = 0.9,
        WeaponLength = 0.65,
        RequiresEquippedBothHands = TRUE,
        AttachmentType = BigBlade,
        Tags = Sledgehammer,
    }