Item: Fusil à pompe R1187 (Edition Kavalash)

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Fusil à pompe R1187 (Edition Kavalash)

Variable Base.ShotgunSemiKavalash Mod KAVALASH_Vehicule

Résumé

VariableBase.ShotgunSemiKavalash
TypeWeapon
CatégorieWeapon
Poids4.2
Icône
ShotgunSemi

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Nom variableShotgunSemiKavalash
ModuleBase
Sourcemedia\scripts\VFE_weapons_ExtraKavalash.txt
Détails techniques
Item PK3233
Lignes5 → 84
File ID1083

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Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 4 4
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound JS2000ShotgunBreak
BringToBearSound JS2000ShotgunBringToBear
ClickSound JS2000ShotgunJam
ConditionLowerChanceOneIn 70 70
ConditionMax 70 70
CritDmgMultiplier 3 3
CriticalChance 60 60
DisplayCategory Weapon
DisplayName JS-2000 Shotgun
DoorDamage 20 20
EjectAmmoSound JS2000ShotgunEjectAmmo
EjectAmmoStartSound JS2000ShotgunEjectAmmoStart
EjectAmmoStopSound JS2000ShotgunEjectAmmoStop
EquipSound JS2000ShotgunEquip
FireMode Single
HitChance 70 70
HitSound BulletHitBody
Icon ShotgunSemi
ImpactSound null
InsertAmmoSound JS2000ShotgunInsertAmmo
InsertAmmoStartSound JS2000ShotgunInsertAmmoStart
InsertAmmoStopSound JS2000ShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 6 6
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 10 10
MaxDamage 2.3 2.3
MaxHitCount 3 3
MaxRange 16 16
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 1.5 1.5
MinRange 0.61 0.61
ModelWeaponPart Sling2 Sling2_Shotgun sling sling
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackSound JS2000ShotgunRack
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 18 18
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound JS2000ShotgunCartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 80 80
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 20 20
SubCategory Firearm
SwingSound JS2000ShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound JS2000ShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType shotgunsemi
WeaponSprite ShotgunSemi
Weight 4.2 4.2
Raw block
	item ShotgunSemiKavalash
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSemi,
		SoundVolume	=	80,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	70,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.3,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	70,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSemi,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 18,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 10,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgunsemi,
        JamGunChance = 6,
        AttachmentType = Rifle,
		FireMode = Single,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}