Item: Bol de poulet au curry japonais

Wiki Project Zomboid

Bol de poulet au curry japonais

Variable SapphCooking.BowlofJapaneseCurry Mod KAVALASH_sapphcooking

Résumé

VariableSapphCooking.BowlofJapaneseCurry
TypeFood
CatégorieFood
Poids1
Icône
BowlofCurryIcon

Navigation

Nom variableBowlofJapaneseCurry
ModuleSapphCooking
Sourcemedia\scripts\SapphCooking_itemsbowls.txt
Détails techniques
Item PK3301
Lignes103 → 128
File ID1106

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

1 recette
Afficher la liste
Recipe Mod Category Time Result
SaucepanwithCurryIcon Make 2 Bowls of Japanese Curry
Make 2 Bowls of Japanese Curry
SapphCooking
KAVALASH_sapphcooking Cooking 80 BowlofJapaneseCurry=2

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

1 recette
Afficher la liste
Recipe Mod Category Time Result
BowofCurryRiceIcon Put Rice in Bowl of Japanese Curry
Put Rice in Bowl of Japanese Curry
SapphCooking
KAVALASH_sapphcooking Cooking 80 BowlofRiceJapaneseCurry=1

Propriétés

Toutes les propriétés extraites pour cet item.

23 propriétés
Key Value (raw) Num Bool JSON
BoredomChange -5 -5
Calories 500 500
Carbohydrates 75 75
DaysFresh 4 4
DaysTotallyRotten 7 7
DisplayCategory Food
DisplayName Bowl of Japanese Curry
EatType 2hand
EvolvedRecipeName Japanese Curry
FatigueChange -5 -5
GoodHot true 1 1
HungerChange -25 -25
Icon BowlofCurryIcon
Lipids 5 5
Proteins 5 5
ReplaceOnUse Bowl
StaticModel H_BowlofCurry
StressChange -5 -5
Tags returnBowl
Type Food
UnhappyChange -5 -5
Weight 1 1
WorldStaticModel BowlofCurry_Ground
Raw block
	item BowlofJapaneseCurry
	{
		DisplayCategory 		= Food,
		Weight 		= 1,
		Type 		= Food,
		DisplayName 		= Bowl of Japanese Curry,
		Icon 		= BowlofCurryIcon,
		Carbohydrates 		= 75,
		EvolvedRecipeName = Japanese Curry,
		Proteins 		= 5,
		Lipids 		= 5,
		Calories 		= 500,
		ReplaceOnUse 		= Bowl,
		DaysFresh 		= 4,
		DaysTotallyRotten 		= 7,
		GoodHot 		= true,
		StaticModel 		= H_BowlofCurry,
		WorldStaticModel 		= BowlofCurry_Ground,
		EatType 		= 2hand,
		HungerChange 		= -25,
		UnhappyChange 		= -5,
		FatigueChange 		= -5,
		StressChange 		= -5,
		BoredomChange		= -5,
		Tags = returnBowl,
	}