| Variable | SapphCooking.BowlofJapaneseCurry |
|---|---|
| Type | Food |
| Catégorie | Food |
| Poids | 1 |
| Icône |
BowlofCurryIcon
|
| Nom variable | BowlofJapaneseCurry |
|---|---|
| Module | SapphCooking |
| Source | media\scripts\SapphCooking_itemsbowls.txt |
| Item PK | 3301 |
|---|---|
| Lignes | 103 → 128 |
| File ID | 1106 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Make 2 Bowls of Japanese Curry
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 80 | BowlofJapaneseCurry=2 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Put Rice in Bowl of Japanese Curry
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 80 | BowlofRiceJapaneseCurry=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BoredomChange | -5 | -5 | ||
| Calories | 500 | 500 | ||
| Carbohydrates | 75 | 75 | ||
| DaysFresh | 4 | 4 | ||
| DaysTotallyRotten | 7 | 7 | ||
| DisplayCategory | Food | |||
| DisplayName | Bowl of Japanese Curry | |||
| EatType | 2hand | |||
| EvolvedRecipeName | Japanese Curry | |||
| FatigueChange | -5 | -5 | ||
| GoodHot | true | 1 | 1 | |
| HungerChange | -25 | -25 | ||
| Icon | BowlofCurryIcon | |||
| Lipids | 5 | 5 | ||
| Proteins | 5 | 5 | ||
| ReplaceOnUse | Bowl | |||
| StaticModel | H_BowlofCurry | |||
| StressChange | -5 | -5 | ||
| Tags | returnBowl | |||
| Type | Food | |||
| UnhappyChange | -5 | -5 | ||
| Weight | 1 | 1 | ||
| WorldStaticModel | BowlofCurry_Ground |
item BowlofJapaneseCurry
{
DisplayCategory = Food,
Weight = 1,
Type = Food,
DisplayName = Bowl of Japanese Curry,
Icon = BowlofCurryIcon,
Carbohydrates = 75,
EvolvedRecipeName = Japanese Curry,
Proteins = 5,
Lipids = 5,
Calories = 500,
ReplaceOnUse = Bowl,
DaysFresh = 4,
DaysTotallyRotten = 7,
GoodHot = true,
StaticModel = H_BowlofCurry,
WorldStaticModel = BowlofCurry_Ground,
EatType = 2hand,
HungerChange = -25,
UnhappyChange = -5,
FatigueChange = -5,
StressChange = -5,
BoredomChange = -5,
Tags = returnBowl,
}