| Variable | AuthenticZClothing.HoodieTied_OrangePlaid |
|---|---|
| Type | Clothing |
| Catégorie | Clothing |
| Poids | |
| Icône |
ShirtLumberjackOrange
|
| Nom variable | HoodieTied_OrangePlaid |
|---|---|
| Module | AuthenticZClothing |
| Source | media\scripts\AuthenticZCurrent\AuthenticZ_clothing_jacket.txt |
| Item PK | 3619 |
|---|---|
| Nom FR | Sweat à capuche à carreaux orange (attaché) |
| Nom EN | Orange Plaid Hoodie (Tied) |
| Nom brut | Orange Plaid Hoodie (Tied) |
| Clé de nom | Orange Plaid Hoodie (Tied) |
| Clé FR | AuthenticZClothing.HoodieTied_OrangePlaid |
| Clé EN | |
| Tooltip FR | |
| Tooltip EN | |
| Tooltip brut | |
| Chemin icône | icons/KAVALASH_Authentic_Z_-_Current/ShirtLumberjackOrange.png |
| Source icône | mod:KAVALASH_Authentic Z - Current |
| Icône manquante | Non |
| Lignes | 2313 → 2327 |
| File ID | 991 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BloodLocation | Apron | |||
| BodyLocation | TorsoExtra | |||
| ClothingItem | HoodieTied_OrangePlaid | |||
| ClothingItemExtra | AuthenticZClothing.HoodieDOWN_OrangePlaid;AuthenticZClothing.HoodieUP_OrangePlaid | |||
| ClothingItemExtraOption | DownHoodie;UpHoodie | |||
| DisplayCategory | Clothing | |||
| DisplayName | Orange Plaid Hoodie (Tied) | |||
| Icon | ShirtLumberjackOrange | |||
| ScratchDefense | 10 | 10 | ||
| Type | Clothing | |||
| WorldStaticModel | Hoodie_Ground | |||
| clothingExtraSubmenu | TieOnWaist |
item HoodieTied_OrangePlaid
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Orange Plaid Hoodie (Tied),
ClothingItem = HoodieTied_OrangePlaid,
ClothingItemExtra = AuthenticZClothing.HoodieDOWN_OrangePlaid;AuthenticZClothing.HoodieUP_OrangePlaid,
ClothingItemExtraOption = DownHoodie;UpHoodie,
clothingExtraSubmenu = TieOnWaist,
BodyLocation = TorsoExtra,
BloodLocation = Apron,
Icon = ShirtLumberjackOrange,
ScratchDefense = 10,
WorldStaticModel = Hoodie_Ground,
}