Item: Louche en acier

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Louche en acier

Variable SapphCooking.Laddle Mod KAVALASH_sapphcooking

Résumé

VariableSapphCooking.Laddle
TypeWeapon
CatégorieCooking
Poids0.3
Icône
LaddleIcon

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Nom variableLaddle
ModuleSapphCooking
Sourcemedia\scripts\SapphCooking_itemspan.txt
Détails techniques
Item PK3785
Lignes9 → 48
File ID1108

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Icône affichée: un des objets requis pour fabriquer cette recette.

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Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

37 propriétés
Key Value (raw) Num Bool JSON
AimingMod 0.8 0.8
AttachmentType Screwdriver
BreakSound ClubHammerBreak
Categories SmallBlunt
ConditionLowerChanceOneIn 5 5
ConditionMax 6 6
CriticalChance 0 0
DisplayCategory Cooking
DisplayName Steel Laddle
DoorDamage 1 1
DoorHitSound ClubHammerHit
EnduranceMod 0.5 0.5
HitFloorSound ClubHammerHit
HitSound ClubHammerHit
Icon LaddleIcon
IsAimedHandWeapon TRUE 1 1
KnockdownMod 0 0
MaxDamage 0.3 0.3
MaxHitCount 1 1
MaxRange 1.25 1.25
MetalValue 5 5
MinAngle 0.65 0.65
MinDamage 0.1 0.1
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
SubCategory Stab
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound ClubHammerSwing
SwingTime 2 2
TreeDamage 0 0
Type Weapon
WeaponLength 0.17 0.17
WeaponSprite H_Laddle
Weight 0.3 0.3
WorldStaticModel LaddleGround
Raw block
	item Laddle
	{
		DisplayCategory 		= Cooking,
		MaxRange 		= 1.25,
		WeaponSprite 		= H_Laddle,
		MinAngle 		= 0.65,
		Type 		= Weapon,
		MinimumSwingTime 		= 2,
		SwingAmountBeforeImpact 		= 0.02,
		Categories 		= SmallBlunt,
		Weight 		= 0.3,
		ConditionLowerChanceOneIn 		= 5,
		PushBackMod 		= 0.3,
		SubCategory 		= Stab,
		AimingMod 		= 0.8,
		ConditionMax 		= 6,
		MaxHitCount 		= 1,
		IsAimedHandWeapon 		= TRUE,
		DoorDamage 		= 1,
		SwingAnim 		= Bat,
		DisplayName 		= Steel Laddle,
		MinRange 		= 0.61,
		SwingTime 		= 2,
		KnockdownMod 		= 0,
		Icon 		= LaddleIcon,
		TreeDamage 		= 0,
		EnduranceMod 		= 0.5,
		MetalValue 		= 5,
		CriticalChance 		= 0,
		MinDamage 		= 0.1,
		MaxDamage 		= 0.3,
		WeaponLength 		= 0.17,
		AttachmentType 		= Screwdriver,
		BreakSound 		= ClubHammerBreak,
		DoorHitSound 		= ClubHammerHit,
		HitSound 		= ClubHammerHit,
		HitFloorSound 		= ClubHammerHit,
		SwingSound 		= ClubHammerSwing,
		WorldStaticModel 		= LaddleGround,
	}