| Variable | SapphCooking.Laddle |
|---|---|
| Type | Weapon |
| Catégorie | Cooking |
| Poids | 0.3 |
| Icône |
LaddleIcon
|
| Nom variable | Laddle |
|---|---|
| Module | SapphCooking |
| Source | media\scripts\SapphCooking_itemspan.txt |
| Item PK | 3785 |
|---|---|
| Lignes | 9 → 48 |
| File ID | 1108 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingMod | 0.8 | 0.8 | ||
| AttachmentType | Screwdriver | |||
| BreakSound | ClubHammerBreak | |||
| Categories | SmallBlunt | |||
| ConditionLowerChanceOneIn | 5 | 5 | ||
| ConditionMax | 6 | 6 | ||
| CriticalChance | 0 | 0 | ||
| DisplayCategory | Cooking | |||
| DisplayName | Steel Laddle | |||
| DoorDamage | 1 | 1 | ||
| DoorHitSound | ClubHammerHit | |||
| EnduranceMod | 0.5 | 0.5 | ||
| HitFloorSound | ClubHammerHit | |||
| HitSound | ClubHammerHit | |||
| Icon | LaddleIcon | |||
| IsAimedHandWeapon | TRUE | 1 | 1 | |
| KnockdownMod | 0 | 0 | ||
| MaxDamage | 0.3 | 0.3 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 1.25 | 1.25 | ||
| MetalValue | 5 | 5 | ||
| MinAngle | 0.65 | 0.65 | ||
| MinDamage | 0.1 | 0.1 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 2 | 2 | ||
| PushBackMod | 0.3 | 0.3 | ||
| SubCategory | Stab | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Bat | |||
| SwingSound | ClubHammerSwing | |||
| SwingTime | 2 | 2 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponLength | 0.17 | 0.17 | ||
| WeaponSprite | H_Laddle | |||
| Weight | 0.3 | 0.3 | ||
| WorldStaticModel | LaddleGround |
item Laddle
{
DisplayCategory = Cooking,
MaxRange = 1.25,
WeaponSprite = H_Laddle,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
Weight = 0.3,
ConditionLowerChanceOneIn = 5,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 6,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Steel Laddle,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = LaddleIcon,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 5,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.3,
WeaponLength = 0.17,
AttachmentType = Screwdriver,
BreakSound = ClubHammerBreak,
DoorHitSound = ClubHammerHit,
HitSound = ClubHammerHit,
HitFloorSound = ClubHammerHit,
SwingSound = ClubHammerSwing,
WorldStaticModel = LaddleGround,
}