| Variable | SapphCooking.WoodenSkewers |
|---|---|
| Type | Weapon |
| Catégorie | Cooking |
| Poids | 0.1 |
| Icône |
WoodenSkewerIcon
|
| Nom variable | WoodenSkewers |
|---|---|
| Module | SapphCooking |
| Source | media\scripts\SapphCooking_itemspan.txt |
| Item PK | 3854 |
|---|---|
| Lignes | 1599 → 1645 |
| File ID | 1108 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Make Wooden Skewers
SapphCooking
|
KAVALASH_sapphcooking | 150 | WoodenSkewers=3 |
|
|
Take Wooden Skewer from Bag
SapphCooking
|
KAVALASH_sapphcooking | 30 | WoodenSkewers=1 |
|
|
Use as Skewers
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 100 | WoodenSkewers=2 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Fry Butter
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 250 | WoodenSkewers_Butter=1 |
|
Fry Tornado Potato
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 250 | Skewer_TornadoPotato=1 |
|
Make Corn on the Cob
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 250 | Corn_Cob=2 |
|
Make Cotton Candy
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 300 | CottonCandy_White=1 |
|
Make Popsicle
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 100 | Popsicle_White=1 |
|
Make Rock Candy
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 250 | RockCandy=1 |
|
Make Tanghulu Candy
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 250 | Tanghulu=1 |
|
Put Marshmallow on a Stick
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 50 | WoodenSkewersMarshmallows=1 |
|
Put Rat on a Stick
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 50 | WoodenSkewersRat=1 |
|
Use as Chopsticks
SapphCooking
|
KAVALASH_sapphcooking | Cooking | 100 | Chopsticks_Sapph=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingMod | 0.8 | 0.8 | ||
| BreakSound | PenBreak | |||
| Categories | Improvised | |||
| ConditionLowerChanceOneIn | 1 | 1 | ||
| ConditionMax | 2 | 2 | ||
| CriticalChance | 0 | 0 | ||
| DisplayCategory | Cooking | |||
| DisplayName | Red Pen | |||
| DoorDamage | 0 | 0 | ||
| DoorHitSound | PenHit | |||
| EnduranceMod | 0.5 | 0.5 | ||
| HitFloorSound | PenHit | |||
| HitSound | PenHit | |||
| Icon | WoodenSkewerIcon | |||
| IdleAnim | Idle_Weapon2 | |||
| ImpactSound | PenHit | |||
| IsAimedHandWeapon | TRUE | 1 | 1 | |
| KnockBackOnNoDeath | FALSE | 0 | 0 | |
| KnockdownMod | 0 | 0 | ||
| MaxDamage | 0.1 | 0.1 | ||
| MaxHitCount | 1 | 1 | ||
| MaxRange | 0.8 | 0.8 | ||
| MinAngle | 0.65 | 0.65 | ||
| MinDamage | 0.1 | 0.1 | ||
| MinRange | 0.61 | 0.61 | ||
| MinimumSwingTime | 2 | 2 | ||
| PushBackMod | 0.3 | 0.3 | ||
| RunAnim | Run_Weapon2 | |||
| SplatBloodOnNoDeath | FALSE | 0 | 0 | |
| SplatNumber | 1 | 1 | ||
| SubCategory | Stab | |||
| SwingAmountBeforeImpact | 0.02 | 0.02 | ||
| SwingAnim | Stab | |||
| SwingSound | PenSwing | |||
| SwingTime | 2 | 2 | ||
| TreeDamage | 0 | 0 | ||
| Type | Weapon | |||
| WeaponLength | 0.15 | 0.15 | ||
| WeaponSprite | H_WoodSkewer | |||
| Weight | 0.1 | 0.1 | ||
| WorldStaticModel | WoodSkewer_Ground |
item WoodenSkewers
{
Weight = 0.05,
Type = Normal,
DisplayName = Wooden Skewer,
Icon = WoodenSkewerIcon,
WorldStaticModel = WoodSkewer_Ground,
DisplayCategory = Cooking,
MaxRange = 0.8,
WeaponSprite = H_WoodSkewer,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised,
ConditionLowerChanceOneIn = 1,
Weight = 0.1,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 2,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 0,
SwingAnim = Stab,
DisplayName = Red Pen,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
TreeDamage = 0,
EnduranceMod = 0.5,
CriticalChance = 0,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.15,
BreakSound = PenBreak,
HitFloorSound = PenHit,
ImpactSound = PenHit,
DoorHitSound = PenHit,
HitSound = PenHit,
SwingSound = PenSwing,
}