Item: Brochettes en bois

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Brochettes en bois

Variable SapphCooking.WoodenSkewers Mod KAVALASH_sapphcooking

Résumé

VariableSapphCooking.WoodenSkewers
TypeWeapon
CatégorieCooking
Poids0.1
Icône
WoodenSkewerIcon

Navigation

Nom variableWoodenSkewers
ModuleSapphCooking
Sourcemedia\scripts\SapphCooking_itemspan.txt
Détails techniques
Item PK3854
Lignes1599 → 1645
File ID1108

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

3 recettes
Afficher la liste
Recipe Mod Category Time Result
Cleaver Make Wooden Skewers
Make Wooden Skewers
SapphCooking
KAVALASH_sapphcooking 150 WoodenSkewers=3
BagofSkewersIcon Take Wooden Skewer from Bag
Take Wooden Skewer from Bag
SapphCooking
KAVALASH_sapphcooking 30 WoodenSkewers=1
Chopsticks Use as Skewers
Use as Skewers
SapphCooking
KAVALASH_sapphcooking Cooking 100 WoodenSkewers=2

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

10 recettes
Afficher la liste
Recipe Mod Category Time Result
WoodenSkewerButterIcon Fry Butter
Fry Butter
SapphCooking
KAVALASH_sapphcooking Cooking 250 WoodenSkewers_Butter=1
WoodenSkewerTornadoPotatoIcon Fry Tornado Potato
Fry Tornado Potato
SapphCooking
KAVALASH_sapphcooking Cooking 250 Skewer_TornadoPotato=1
CornCobIcon Make Corn on the Cob
Make Corn on the Cob
SapphCooking
KAVALASH_sapphcooking Cooking 250 Corn_Cob=2
CottonCandyIcon Make Cotton Candy
Make Cotton Candy
SapphCooking
KAVALASH_sapphcooking Cooking 300 CottonCandy_White=1
PopsicleIcon Make Popsicle
Make Popsicle
SapphCooking
KAVALASH_sapphcooking Cooking 100 Popsicle_White=1
RockCandy Make Rock Candy
Make Rock Candy
SapphCooking
KAVALASH_sapphcooking Cooking 250 RockCandy=1
TanghuluIcon Make Tanghulu Candy
Make Tanghulu Candy
SapphCooking
KAVALASH_sapphcooking Cooking 250 Tanghulu=1
WoodenSkewerMarshmallowIcon Put Marshmallow on a Stick
Put Marshmallow on a Stick
SapphCooking
KAVALASH_sapphcooking Cooking 50 WoodenSkewersMarshmallows=1
WoodenSkewerRatIcon Put Rat on a Stick
Put Rat on a Stick
SapphCooking
KAVALASH_sapphcooking Cooking 50 WoodenSkewersRat=1
Chopsticks Use as Chopsticks
Use as Chopsticks
SapphCooking
KAVALASH_sapphcooking Cooking 100 Chopsticks_Sapph=1

Propriétés

Toutes les propriétés extraites pour cet item.

41 propriétés
Key Value (raw) Num Bool JSON
AimingMod 0.8 0.8
BreakSound PenBreak
Categories Improvised
ConditionLowerChanceOneIn 1 1
ConditionMax 2 2
CriticalChance 0 0
DisplayCategory Cooking
DisplayName Red Pen
DoorDamage 0 0
DoorHitSound PenHit
EnduranceMod 0.5 0.5
HitFloorSound PenHit
HitSound PenHit
Icon WoodenSkewerIcon
IdleAnim Idle_Weapon2
ImpactSound PenHit
IsAimedHandWeapon TRUE 1 1
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 0.1 0.1
MaxHitCount 1 1
MaxRange 0.8 0.8
MinAngle 0.65 0.65
MinDamage 0.1 0.1
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Stab
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Stab
SwingSound PenSwing
SwingTime 2 2
TreeDamage 0 0
Type Weapon
WeaponLength 0.15 0.15
WeaponSprite H_WoodSkewer
Weight 0.1 0.1
WorldStaticModel WoodSkewer_Ground
Raw block
	item WoodenSkewers
	{
		Weight 		= 0.05,
		Type 		= Normal,
		DisplayName 		= Wooden Skewer,
		Icon 		= WoodenSkewerIcon,
		WorldStaticModel 		= WoodSkewer_Ground,
		DisplayCategory = Cooking,
		MaxRange	=	0.8,
		WeaponSprite	=	H_WoodSkewer,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Improvised,
		ConditionLowerChanceOneIn	=	1,
		Weight	=	0.1,
		SplatNumber	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	2,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	0,
		SwingAnim	=	Stab,
		DisplayName	=	Red Pen,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
		IdleAnim	=	Idle_Weapon2,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
        	CriticalChance	=	0,
        	MinDamage	=	0.1,
        	MaxDamage	=	0.1,
		WeaponLength = 0.15,
		BreakSound  =   PenBreak,
        	HitFloorSound = PenHit,
        	ImpactSound	=	PenHit,
        	DoorHitSound = PenHit,
		HitSound	=	PenHit,
		SwingSound = PenSwing,
	}