Item: Plateau en acier

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Plateau en acier

Variable SapphCooking.MessTray Mod KAVALASH_sapphcooking

Résumé

VariableSapphCooking.MessTray
TypeWeapon
CatégorieCooking
Poids0.4
Icône
MessTrayIcon

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Nom variableMessTray
ModuleSapphCooking
Sourcemedia\scripts\SapphCooking_itemspan.txt
Détails techniques
Item PK3861
Lignes1889 → 1935
File ID1108

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Propriétés

Toutes les propriétés extraites pour cet item.

42 propriétés
Key Value (raw) Num Bool JSON
AttachmentType Racket
BaseSpeed 1 1
BreakSound FryingPanBreak
Categories Blunt
ConditionLowerChanceOneIn 10 10
ConditionMax 10 10
CriticalChance 30 30
DisplayCategory Cooking
DisplayName Steel Mess Tray
DoorDamage 1 1
DoorHitSound FryingPanHit
HitAngleMod -30 -30
HitFloorSound FryingPanHit
HitSound FryingPanHit
Icon MessTrayIcon
IdleAnim Idle_Weapon2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MaxDamage 0.6 0.6
MaxHitCount 2 2
MaxRange 1.10 1.1
MinAngle 0.75 0.75
MinDamage 0.3 0.3
MinRange 0.61 0.61
MinimumSwingTime 2 2
PushBackMod 0.5 0.5
RunAnim Run_Weapon2
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Bat
SwingSound FryingPanSwing
SwingTime 3 3
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponLength 0.4 0.4
WeaponSprite H_MessTray
Weight 0.4 0.4
WorldStaticModel MessTray_Ground
critDmgMultiplier 2 2
Raw block
	item MessTray
	{
	    	DisplayCategory = Cooking,
		MaxRange	=	1.10,
		WeaponSprite = H_MessTray,
		WorldStaticModel	=	MessTray_Ground,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.4,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	1,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Steel Mess Tray,
		MinRange	=	0.61,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	MessTrayIcon,
		RunAnim	=	Run_Weapon2,
        	TwoHandWeapon = TRUE,
        	BreakSound  =   BaseballBatBreak,
        	SplatBloodOnNoDeath 		= TRUE,
        	BreakSound	=	FryingPanBreak,
        	DoorHitSound = FryingPanHit,
		HitSound = FryingPanHit,
		HitFloorSound = FryingPanHit,
		SwingSound = FryingPanSwing,
        	TreeDamage  =   0,
		CriticalChance	=	30,
		critDmgMultiplier = 2,
		MinDamage	=	0.3,
		MaxDamage	=	0.6,
		BaseSpeed = 1,
		WeaponLength = 0.4,
		AttachmentType = Racket,
	}