| Variable | Spongie.Jacket_Flight |
|---|---|
| Type | Clothing |
| Catégorie | Clothing |
| Poids | 2 |
| Icône | Aucune icône trouvée |
| Nom variable | Jacket_Flight |
|---|---|
| Module | Spongie |
| Source | media\scripts\clothing\SpongieClothes_clothing_jacket.txt |
| Item PK | 4046 |
|---|---|
| Lignes | 118 → 145 |
| File ID | 1124 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Remove Sleeves Make Flight Jacket Vest
Base
|
KAVALASH_SpnCloth | 50 | Jacket_FlightVest=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BiteDefense | 10 | 10 | ||
| BloodLocation | Jacket | |||
| BodyLocation | Jacket | |||
| ClothingItem | Jacket_Flight | |||
| ClothingItemExtra | Spongie.Jacket_FlightOPEN | |||
| ClothingItemExtraOption | OpenJacket | |||
| CombatSpeedModifier | 0.96 | 0.96 | ||
| DisplayCategory | Clothing | |||
| DisplayName | Flight Jacket | |||
| FabricType | Cotton | |||
| IconsForTexture | FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4 | |||
| Insulation | 0.45 | 0.45 | ||
| NeckProtectionModifier | 0.5 | 0.5 | ||
| RunSpeedModifier | 0.96 | 0.96 | ||
| ScratchDefense | 25 | 25 | ||
| Type | Clothing | |||
| WaterResistance | 0.5 | 0.5 | ||
| Weight | 2 | 2 | ||
| WindResistance | 0.6 | 0.6 | ||
| WorldStaticModel | Jacket_Ground | |||
| clothingExtraSubmenu | CloseJacket |
item Jacket_Flight
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Flight Jacket,
ClothingItem = Jacket_Flight,
BodyLocation = Jacket,
IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4,
BloodLocation = Jacket,
FabricType = Cotton,
ClothingItemExtra = Spongie.Jacket_FlightOPEN,
ClothingItemExtraOption = OpenJacket,
clothingExtraSubmenu = CloseJacket,
RunSpeedModifier = 0.96,
CombatSpeedModifier = 0.96,
BiteDefense = 10,
ScratchDefense = 25,
NeckProtectionModifier = 0.5,
Insulation = 0.45,
WindResistance = 0.6,
WaterResistance = 0.5,
Weight = 2,
WorldStaticModel = Jacket_Ground,
}