| Variable | UndeadSurvivor.PrepperHelmet |
|---|---|
| Type | Clothing |
| Catégorie | Accessory |
| Poids | |
| Icône |
PrepperHelmet
|
| Nom variable | PrepperHelmet |
|---|---|
| Module | UndeadSurvivor |
| Source | media\scripts\Clothing_UndeadSurvivor.txt |
| Item PK | 4205 |
|---|---|
| Lignes | 408 → 424 |
| File ID | 1312 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BiteDefense | 100 | 100 | ||
| BloodLocation | Head | |||
| BodyLocation | Hat | |||
| CanHaveHoles | false | 0 | 0 | |
| ChanceToFall | 1 | 1 | ||
| ClothingItem | PrepperHelmet | |||
| DisplayCategory | Accessory | |||
| DisplayName | Prepper Helmet | |||
| Icon | PrepperHelmet | |||
| Insulation | 0.25 | 0.25 | ||
| ScratchDefense | 100 | 100 | ||
| Type | Clothing | |||
| WaterResistance | 0.2 | 0.2 | ||
| WorldStaticModel | PrepperHelmet_Ground |
item PrepperHelmet
{
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Prepper Helmet,
ClothingItem = PrepperHelmet,
BodyLocation = Hat,
Icon = PrepperHelmet,
CanHaveHoles = false,
BloodLocation = Head,
BiteDefense = 100,
ScratchDefense = 100,
ChanceToFall = 1,
Insulation = 0.25,
WaterResistance = 0.2,
WorldStaticModel = PrepperHelmet_Ground,
}