Item: Headhunter Rifle

Wiki Project Zomboid

Headhunter Rifle

Variable Base.HeadhunterRifle Mod KAVALASH_UndeadSuvivor

Résumé

VariableBase.HeadhunterRifle
TypeWeapon
CatégorieWeapon
Poids4.5
Icône
HeadhunterRifle

Navigation

Nom variableHeadhunterRifle
ModuleBase
Sourcemedia\scripts\Firearms_UndeadSurvivor.txt
Détails techniques
Item PK4231
Lignes20 → 122
File ID1313

Recettes qui fabriquent cet item

Icône affichée: un des objets requis pour fabriquer cette recette.

0 recette
Aucune recette ne fabrique cet item.

Recettes qui utilisent cet item

Icône affichée: l'objet obtenu via la recette quand il est identifié.

0 recette
Aucune recette n'utilise cet item.

Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 15 15
AimingPerkHitChanceModifier 17 17
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 30 30
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound MSR788Break
BringToBearSound MSR788BringToBear
ClickSound MSR788Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 12 12
CritDmgMultiplier 10 10
CriticalChance 35 35
DisplayCategory Weapon
DisplayName Headhunter Rifle
DoorDamage 50 50
EjectAmmoSound MSR788EjectAmmo
EjectAmmoStartSound MSR788EjectAmmoStart
EjectAmmoStopSound MSR788EjectAmmoStop
EquipSound MSR788Equip
HitChance 35 35
HitSound BulletHitBody
Icon HeadhunterRifle
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR788InsertAmmo
InsertAmmoStartSound MSR788InsertAmmoStart
InsertAmmoStopSound MSR788InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.M14Clip
MaxAmmo 20 20
MaxDamage 3 3
MaxHitCount 1 1
MaxRange 13 13
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 1 1
MinimumSwingTime 0.5 0.5
ModelWeaponPart Base.Rifle_Bipod Base.Bipod bipod bipod
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR788Rack
Ranged TRUE 1 1
RecoilDelay 90 90
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR788CartridgeFall
SoundGain 2 2
SoundRadius 120 120
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 30 30
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR788Shoot
SwingTime 0.5 0.5
Tags Gun
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR788UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite HeadhunterRifle
Weight 4.5 4.5
Raw block
	item HeadhunterRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	13,
        WeaponSprite	=	HeadhunterRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	3,
        SubCategory	=	Firearm,
        ConditionMax	=	12,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	50,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Headhunter Rifle,
        MinRange	=	1,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	120,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HeadhunterRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 35,
        AimingPerkHitChanceModifier = 17,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 90,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 20,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
			ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope,
			ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
			ModelWeaponPart = x2Scope x2Scope scope scope,
			ModelWeaponPart = x4Scope x4Scope scope scope,
			ModelWeaponPart = x8Scope x8Scope scope scope,
			ModelWeaponPart = IronSight IronSight scope2 scope2,
			ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
			ModelWeaponPart = RedDot RedDot reddot reddot,
			ModelWeaponPart = Laser Laser laser laser,
			ModelWeaponPart = GunLight GunLight gunlight gunlight,

            ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope,
            ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling,
			ModelWeaponPart = Sling Base.Sling sling sling,
			ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling,
            ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling,
            ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling,
            ModelWeaponPart = Base.308Silencer Base.Silencer silencer silencer,
            ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer,
            ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer,
            ModelWeaponPart = Base.Rifle_Bipod Base.Bipod bipod bipod,
        RackAfterShoot = TRUE,
        MagazineType = Base.M14Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 30,
		Tags = Gun,
    }