Item: Deadly Headhunter Rifle

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Deadly Headhunter Rifle

Variable Base.DeadlyHeadhunterRifle Mod KAVALASH_UndeadSuvivor

Résumé

VariableBase.DeadlyHeadhunterRifle
TypeWeapon
CatégorieWeapon
Poids3.8
Icône
DeadlyHeadhunterRifle

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Nom variableDeadlyHeadhunterRifle
ModuleBase
Sourcemedia\scripts\Firearms_UndeadSurvivor.txt
Détails techniques
Item PK4232
Lignes124 → 215
File ID1313

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Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 15 15
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 30 30
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound MSR788Break
BringToBearSound MSR788BringToBear
ClickSound MSR788Jam
ConditionLowerChanceOneIn 200 200
ConditionMax 12 12
CritDmgMultiplier 10 10
CriticalChance 35 35
DisplayCategory Weapon
DisplayName Deadly Headhunter Rifle
DoorDamage 50 50
EjectAmmoSound MSR788EjectAmmo
EjectAmmoStartSound MSR788EjectAmmoStart
EjectAmmoStopSound MSR788EjectAmmoStop
EquipSound MSR788Equip
HitChance 35 35
HitSound BulletHitBody
Icon DeadlyHeadhunterRifle
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound MSR788InsertAmmo
InsertAmmoStartSound MSR788InsertAmmoStart
InsertAmmoStopSound MSR788InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 2 2
MagazineType Base.M14Clip
MaxAmmo 20 20
MaxDamage 3 3
MaxHitCount 1 1
MaxRange 15 15
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1 1
MinRange 2.0 2
MinimumSwingTime 0.5 0.5
ModelWeaponPart GunLight GunLight gunlight gunlight
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackAfterShoot TRUE 1 1
RackSound MSR788Rack
Ranged TRUE 1 1
RecoilDelay 85 85
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound MSR788CartridgeFall
SoundGain 2 2
SoundRadius 120 120
SoundVolume 200 200
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 30 30
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR788Shoot
SwingTime 0.5 0.5
Tags Gun
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound MSR788UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite DeadlyHeadhunterRifle
Weight 3.8 3.8
Raw block
	item DeadlyHeadhunterRifle
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	15,
        WeaponSprite	=	DeadlyHeadhunterRifle,
        SoundVolume	=	200,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	200,
        Weight	=	3.8,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        MaxDamage	=	3,
        SubCategory	=	Firearm,
        ConditionMax	=	12,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	50,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	Deadly Headhunter Rifle,
        MinRange	=	2.0,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = MSR788BringToBear,
        SwingSound	=	MSR788Shoot,
        HitSound = BulletHitBody,
		ClickSound = MSR788Jam,
        SoundRadius	=	120,
        MinDamage	=	1,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	DeadlyHeadhunterRifle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
        CritDmgMultiplier = 10,
        AimingPerkCritModifier = 15,
        HitChance = 35,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 85,
        PiercingBullets = TRUE,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   MSR788Break,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = 308Box,
        MaxAmmo = 20,
		EquipSound = MSR788Equip,
		UnequipSound = MSR788UnEquip,
        InsertAmmoSound = MSR788InsertAmmo,
        EjectAmmoSound = MSR788EjectAmmo,
		InsertAmmoStartSound = MSR788InsertAmmoStart,
		InsertAmmoStopSound = MSR788InsertAmmoStop,
		EjectAmmoStartSound = MSR788EjectAmmoStart,
		EjectAmmoStopSound = MSR788EjectAmmoStop,
        ShellFallSound = MSR788CartridgeFall,
        RackSound = MSR788Rack,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
			ModelWeaponPart = HeadhunterScope Base.HeadhunterScope scope scope,
			ModelWeaponPart = Bayonnet Bayonnet bayonnet bayonnet,
			ModelWeaponPart = x2Scope x2Scope scope scope,
			ModelWeaponPart = x4Scope x4Scope scope scope,
			ModelWeaponPart = x8Scope x8Scope scope scope,
			ModelWeaponPart = IronSight IronSight scope2 scope2,
			ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
			ModelWeaponPart = RedDot RedDot reddot reddot,
			ModelWeaponPart = Laser Laser laser laser,
			ModelWeaponPart = GunLight GunLight gunlight gunlight,
        RackAfterShoot = TRUE,
        MagazineType = Base.M14Clip,
        JamGunChance = 5,
        AttachmentType = Rifle,
        StopPower = 30,
		Tags = Gun,
    }