| Variable | UndeadSurvivor.PrepperFlashlight |
|---|---|
| Type | Drainable |
| Catégorie | LightSource |
| Poids | 0.5 |
| Icône |
PrepperFlashlight
|
| Nom variable | PrepperFlashlight |
|---|---|
| Module | UndeadSurvivor |
| Source | media\scripts\Items_UndeadSurvivor.txt |
| Item PK | 4233 |
|---|---|
| Lignes | 7 → 27 |
| File ID | 1314 |
Icône affichée: un des objets requis pour fabriquer cette recette.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Insert Battery into Prepper Flashlight
Base
|
KAVALASH_UndeadSuvivor | 30 | PrepperFlashlight=1 |
Icône affichée: l'objet obtenu via la recette quand il est identifié.
| Recipe | Mod | Category | Time | Result |
|---|---|---|---|---|
|
Dismantle Prepper Flashlight
Base
|
KAVALASH_UndeadSuvivor | Electrical | 30 | ElectronicsScrap=1 |
|
Insert Battery into Prepper Flashlight
Base
|
KAVALASH_UndeadSuvivor | 30 | PrepperFlashlight=1 |
|
|
Remove Battery from Prepper Flashlight
Base
|
KAVALASH_UndeadSuvivor | 30 | Battery=1 |
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| ActivatedItem | TRUE | 1 | 1 | |
| AttachmentType | PrepperFlashlight | |||
| DisappearOnUse | FALSE | 0 | 0 | |
| DisplayCategory | LightSource | |||
| DisplayName | Prepper Flashlight | |||
| Icon | PrepperFlashlight | |||
| LightDistance | 20 | 20 | ||
| LightStrength | 2 | 2 | ||
| MetalValue | 10 | 10 | ||
| StaticModel | PrepperFlashlight | |||
| TorchCone | TRUE | 1 | 1 | |
| TorchDot | 0.66 | 0.66 | ||
| Type | Drainable | |||
| UseDelta | 0.0009 | 0.0009 | ||
| Weight | 0.5 | 0.5 | ||
| cantBeConsolided | TRUE | 1 | 1 | |
| primaryAnimMask | holdingTorchRightVertical | |||
| secondaryAnimMask | holdingTorchLeftVertical |
item PrepperFlashlight
{
DisplayCategory = LightSource,
LightDistance = 20,
Weight = 0.5,
DisappearOnUse = FALSE,
Type = Drainable,
TorchCone = TRUE,
UseDelta = 0.0009,
LightStrength = 2,
TorchDot = 0.66,
DisplayName = Prepper Flashlight,
ActivatedItem = TRUE,
Icon = PrepperFlashlight,
MetalValue = 10,
cantBeConsolided = TRUE,
StaticModel = PrepperFlashlight,
AttachmentType = PrepperFlashlight,
primaryAnimMask = holdingTorchRightVertical,
secondaryAnimMask = holdingTorchLeftVertical,
}