| Variable | VGE.Vest_BulletPoliceGray |
|---|---|
| Type | Clothing |
| Catégorie | ProtectiveGear |
| Poids | 5 |
| Icône |
BulletVest_PoliceGray
|
| Nom variable | Vest_BulletPoliceGray |
|---|---|
| Module | VGE |
| Source | media\scripts\clothing\VGE_Clothes.txt |
| Item PK | 4341 |
|---|---|
| Lignes | 438 → 457 |
| File ID | 1323 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AttachmentsProvided | WebbingRight;WebbingLeft | |||
| BiteDefense | 30 | 30 | ||
| BloodLocation | ShirtNoSleeves | |||
| BodyLocation | TorsoExtraVest | |||
| BulletDefense | 100 | 100 | ||
| ClothingItem | Vest_BulletPoliceGray | |||
| DamagedSound | ArmourBreakKevlar | |||
| DiscomfortModifier | 0.25 | 0.25 | ||
| DisplayCategory | ProtectiveGear | |||
| DisplayName | Bulletproof Vest - Police | |||
| Icon | BulletVest_PoliceGray | |||
| Insulation | 0.65 | 0.65 | ||
| ScratchDefense | 55 | 55 | ||
| Type | Clothing | |||
| Weight | 5 | 5 | ||
| WindResistance | 0.30 | 0.3 | ||
| WorldStaticModel | BulletVest_Ground |
item Vest_BulletPoliceGray
{
DisplayName = Bulletproof Vest - Police,
DisplayCategory = ProtectiveGear,
Type = Clothing,
Icon = BulletVest_PoliceGray,
BiteDefense = 30,
BloodLocation = ShirtNoSleeves,
BodyLocation = TorsoExtraVest,
BulletDefense = 100,
ClothingItem = Vest_BulletPoliceGray,
Insulation = 0.65,
ScratchDefense = 55,
WindResistance = 0.30,
WorldStaticModel = BulletVest_Ground,
DamagedSound = ArmourBreakKevlar,
Weight = 5, /* it's significant body armor with 100% bullet defense */
DiscomfortModifier = 0.25,
AttachmentsProvided = WebbingRight;WebbingLeft,
}