| Variable | VGE.Hat_BalaclavaTacticalTEXTURE |
|---|---|
| Type | Clothing |
| Catégorie | Accessory |
| Poids | 0.5 |
| Icône |
Tactical_Balaclava
|
| Nom variable | Hat_BalaclavaTacticalTEXTURE |
|---|---|
| Module | VGE |
| Source | media\scripts\clothing\VGE_Clothes.txt |
| Item PK | 4353 |
|---|---|
| Lignes | 668 → 685 |
| File ID | 1323 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BloodLocation | Head | |||
| BodyLocation | MakeUp_FullFace | |||
| CanHaveHoles | FALSE | 0 | 0 | |
| ClothingItem | Hat_BalaclavaTacticalTEXTURE | |||
| DisplayCategory | Accessory | |||
| DisplayName | Balaclava - Tactical | |||
| Icon | Tactical_Balaclava | |||
| Insulation | 0.6 | 0.6 | ||
| ScratchDefense | 5 | 5 | ||
| Tags | CanEat;IsDisguise;IsFireFuel;IsFireTinder | |||
| Type | Clothing | |||
| WaterResistance | 0.5 | 0.5 | ||
| Weight | 0.5 | 0.5 | ||
| WindResistance | 0.5 | 0.5 | ||
| WorldStaticModel | BalaclavaFull_Ground |
item Hat_BalaclavaTacticalTEXTURE
{
DisplayName = Balaclava - Tactical,
DisplayCategory = Accessory,
Type = Clothing,
Weight = 0.5,
Icon = Tactical_Balaclava,
BloodLocation = Head,
BodyLocation = MakeUp_FullFace,
CanHaveHoles = FALSE,
ClothingItem = Hat_BalaclavaTacticalTEXTURE,
Insulation = 0.6,
ScratchDefense = 5,
WaterResistance = 0.5,
WindResistance = 0.5,
WorldStaticModel = BalaclavaFull_Ground,
Tags = CanEat;IsDisguise;IsFireFuel;IsFireTinder,
}