| Variable | VGE.Jacket_FBI |
|---|---|
| Type | Clothing |
| Catégorie | Clothing |
| Poids | 1 |
| Icône |
Jacket_FBI
|
| Nom variable | Jacket_FBI |
|---|---|
| Module | VGE |
| Source | media\scripts\clothing\VGE_Clothes.txt |
| Item PK | 4355 |
|---|---|
| Lignes | 703 → 718 |
| File ID | 1323 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BloodLocation | Jumper | |||
| BodyLocation | Jacket | |||
| ClothingItem | Jacket_FBI | |||
| DisplayCategory | Clothing | |||
| DisplayName | Jacket - FBI | |||
| Icon | Jacket_FBI | |||
| Insulation | 0.35 | 0.35 | ||
| ScratchDefense | 5 | 5 | ||
| Tags | IsFireFuel;IsFireTinder | |||
| Type | Clothing | |||
| Weight | 1 | 1 | ||
| WindResistance | 0.4 | 0.4 | ||
| WorldStaticModel | Jacket_Shellsuit_Ground |
item Jacket_FBI
{
DisplayName = Jacket - FBI,
DisplayCategory = Clothing,
Type = Clothing,
Weight = 1,
Icon = Jacket_FBI,
BloodLocation = Jumper,
BodyLocation = Jacket,
ClothingItem = Jacket_FBI,
Insulation = 0.35,
ScratchDefense = 5,
WindResistance = 0.4,
WorldStaticModel = Jacket_Shellsuit_Ground,
Tags = IsFireFuel;IsFireTinder,
}