| Variable | VGE.Hat_Tactical_Headset |
|---|---|
| Type | Clothing |
| Catégorie | Accessory |
| Poids | 0.3 |
| Icône |
Tactical_Headset
|
| Nom variable | Hat_Tactical_Headset |
|---|---|
| Module | VGE |
| Source | media\scripts\clothing\VGE_Clothes.txt |
| Item PK | 4358 |
|---|---|
| Lignes | 756 → 772 |
| File ID | 1323 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| BloodLocation | Head | |||
| BodyLocation | Ears | |||
| CanHaveHoles | FALSE | 0 | 0 | |
| ChanceToFall | 30 | 30 | ||
| ClothingItem | Hat_Tactical_Headset | |||
| DiscomfortModifier | 0.05 | 0.05 | ||
| DisplayCategory | Accessory | |||
| DisplayName | Tactical Headset | |||
| HearingModifier | 0.5 | 0.5 | ||
| Icon | Tactical_Headset | |||
| Insulation | 0.35 | 0.35 | ||
| Type | Clothing | |||
| Weight | 0.3 | 0.3 | ||
| WindResistance | 0.35 | 0.35 |
item Hat_Tactical_Headset
{
DisplayName = Tactical Headset,
DisplayCategory = Accessory,
Type = Clothing,
Weight = 0.3,
Icon = Tactical_Headset,
BloodLocation = Head,
BodyLocation = Ears,
CanHaveHoles = FALSE,
ChanceToFall = 30,
ClothingItem = Hat_Tactical_Headset,
Insulation = 0.35,
WindResistance = 0.35,
HearingModifier = 0.5,
DiscomfortModifier = 0.05,
}