| Variable | Base.Laser |
|---|---|
| Type | WeaponPart |
| Catégorie | |
| Poids | 0.2 |
| Icône |
HandgunLaser
|
| Nom variable | Laser |
|---|---|
| Module | Base |
| Source | media\scripts\VFE_attachments.txt |
| Item PK | 4430 |
|---|---|
| Lignes | 210 → 224 |
| File ID | 1330 |
Icône affichée: un des objets requis pour fabriquer cette recette.
Icône affichée: l'objet obtenu via la recette quand il est identifié.
Toutes les propriétés extraites pour cet item.
| Key | Value (raw) | Num | Bool | JSON |
|---|---|---|---|---|
| AimingTimeModifier | 5 | 5 | ||
| DisplayName | Laser | |||
| HitChanceModifier | 10 | 10 | ||
| Icon | HandgunLaser | |||
| MetalValue | 15 | 15 | ||
| MountOn | Pistol; Pistol2; Pistol3; Glock; P229; CZ75; 1022; LeverRifle; MP5; MP5Unfolded; MP5SD; AssaultRifle; CAR15; AssaultRifle2; SniperRifle; Mini14; Mini14Unfolded; CampCarbine; LeverRifle2; Spas12; FAL; M60MMG; AssaultRifleMasterkey | |||
| PartType | Canon | |||
| Tooltip | Tooltip_Laser | |||
| Type | WeaponPart | |||
| Weight | 0.2 | 0.2 | ||
| WeightModifier | 0.2 | 0.2 | ||
| WorldStaticModel | Handgun_Laser_Ground |
item Laser
{
Type = WeaponPart,
DisplayName = Laser,
Icon = HandgunLaser,
Weight = 0.2,
WeightModifier = 0.2,
HitChanceModifier = 10,
AimingTimeModifier = 5,
MountOn = Pistol; Pistol2; Pistol3; Glock; P229; CZ75; 1022; LeverRifle; MP5; MP5Unfolded; MP5SD; AssaultRifle; CAR15; AssaultRifle2; SniperRifle; Mini14; Mini14Unfolded; CampCarbine; LeverRifle2; Spas12; FAL; M60MMG; AssaultRifleMasterkey,
PartType = Canon,
Tooltip = Tooltip_Laser,
MetalValue = 15,
WorldStaticModel = Handgun_Laser_Ground,
}