Item: Fusil à pompe M500

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Fusil à pompe M500

Variable Base.Shotgun Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Shotgun
TypeWeapon
CatégorieWeapon
Poids4
Icône
ShotgunVFE

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Nom variableShotgun
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4535
Lignes5 → 84
File ID1342

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Recettes qui utilisent cet item

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3 recettes
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Recipe Mod Category Time Result
ShotgunSawnoffVFE Saw Off Shotgun
Saw Off Shotgun
Base
KAVALASH_Custom 200 ShotgunSawnoff=1
ShotgunSawnoffVFE Saw Off Shotgun
Saw Off Shotgun
Base
KAVALASH_VFExpansion1 200 ShotgunSawnoff=1
ShotgunSawnoffVFE Scier le canon
Saw Off Shotgun
Base
Vanilla 200 ShotgunSawnoff=1

Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 2 2
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound JS2000ShotgunBreak
BringToBearSound JS2000ShotgunBringToBear
ClickSound JS2000ShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 60 60
DisplayCategory Weapon
DisplayName JS-2000 Shotgun
DoorDamage 20 20
EjectAmmoSound JS2000ShotgunEjectAmmo
EjectAmmoStartSound JS2000ShotgunEjectAmmoStart
EjectAmmoStopSound JS2000ShotgunEjectAmmoStop
EquipSound JS2000ShotgunEquip
HitChance 70 70
HitSound BulletHitBody
Icon ShotgunVFE
ImpactSound null
InsertAmmoSound JS2000ShotgunInsertAmmo
InsertAmmoStartSound JS2000ShotgunInsertAmmoStart
InsertAmmoStopSound JS2000ShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 4 4
MaxDamage 2.2 2.2
MaxHitCount 3 3
MaxRange 16 16
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 1.5 1.5
MinRange 0.61 0.61
ModelWeaponPart Sling2 Sling2_Shotgun sling sling
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot TRUE 1 1
RackSound JS2000ShotgunRack
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 50 50
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound JS2000ShotgunCartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 20 20
SubCategory Firearm
SwingSound JS2000ShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound JS2000ShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType shotgun
WeaponSprite Shotgun
Weight 4 4
Raw block
	item Shotgun
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	JS-2000 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunVFE,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 4,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}