Item: Fusil à pompe M590

Wiki Project Zomboid

Fusil à pompe M590

Variable Base.Shotgun2 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Shotgun2
TypeWeapon
CatégorieWeapon
Poids4.2
Icône
Shotgun2VFER

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Nom variableShotgun2
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4536
Lignes86 → 165
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 2 2
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound JS2000ShotgunBreak
BringToBearSound JS2000ShotgunBringToBear
ClickSound JS2000ShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 60 60
DisplayCategory Weapon
DisplayName M590 Shotgun
DoorDamage 20 20
EjectAmmoSound JS2000ShotgunEjectAmmo
EjectAmmoStartSound JS2000ShotgunEjectAmmoStart
EjectAmmoStopSound JS2000ShotgunEjectAmmoStop
EquipSound JS2000ShotgunEquip
HitChance 70 70
HitSound BulletHitBody
Icon Shotgun2VFER
ImpactSound null
InsertAmmoSound JS2000ShotgunInsertAmmo
InsertAmmoStartSound JS2000ShotgunInsertAmmoStart
InsertAmmoStopSound JS2000ShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 7 7
MaxDamage 2.2 2.2
MaxHitCount 3 3
MaxRange 16 16
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 1.5 1.5
MinRange 0.61 0.61
ModelWeaponPart Sling2 Sling2_Shotgun sling sling
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot TRUE 1 1
RackSound JS2000ShotgunRack
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 50 50
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound JS2000ShotgunCartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 20 20
SubCategory Firearm
SwingSound JS2000ShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound JS2000ShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType shotgun
WeaponSprite Shotgun2
Weight 4.2 4.2
Raw block
    item Shotgun2
	{
	    DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Shotgun2,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	4.2,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
		MaxDamage	=	2.2,
		MinDamage	=	1.5,
		SubCategory	=	Firearm,
		AimingMod	=	2,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedHandWeapon	=	TRUE,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
		DisplayName	=	M590 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
		SoundRadius	=	70,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	Shotgun2VFER,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 50,
		SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   JS2000ShotgunBreak,
        ShellFallSound = JS2000ShotgunCartridgeFall,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
        RackAfterShoot = TRUE,
        JamGunChance = 4,
        AttachmentType = Rifle,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        StopPower = 20,
	}