Item: Fusil à pompe M590

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Fusil à pompe M590

Variable Base.Shotgun2Bayonet Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Shotgun2Bayonet
TypeWeapon
CatégorieWeapon
Poids4.7
Icône
Shotgun2BayonetVFER

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Nom variableShotgun2Bayonet
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4537
Lignes167 → 219
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

45 propriétés
Key Value (raw) Num Bool JSON
AmmoType Base.ShotgunShells
AttachmentType Rifle
BaseSpeed 0.9 0.9
BreakSound GardenForkBreak
Categories Spear
ConditionLowerChanceOneIn 15 15
ConditionMax 30 30
CritDmgMultiplier 10 10
CriticalChance 30 30
DamageCategory Slash
DamageMakeHole TRUE 1 1
DisplayCategory Weapon
DisplayName M590 Shotgun
DoorDamage 7 7
DoorHitSound GardenForkHit
EnduranceMod 1.2 1.2
HitFloorSound GardenForkHit
HitSound GardenForkHit
Icon Shotgun2BayonetVFER
IdleAnim Idle_Weapon2
ImpactSound GardenForkHit
KnockBackOnNoDeath FALSE 0 0
KnockdownMod 0 0
MaxDamage 1.5 1.5
MaxHitCount 2 2
MaxRange 1.37 1.37
MinAngle 0.8 0.8
MinDamage 1 1
MinRange 0.61 0.61
MinimumSwingTime 2 2
ModelWeaponPart Sling2 Sling2_Shotgun sling sling
PushBackMod 0.3 0.3
RunAnim Run_Weapon2
SplatBloodOnNoDeath FALSE 0 0
SplatNumber 1 1
SubCategory Swinging
SwingAmountBeforeImpact 0.02 0.02
SwingAnim Spear
SwingSound GardenForkSwing
SwingTime 2 2
TreeDamage 0 0
TwoHandWeapon TRUE 1 1
Type Weapon
WeaponSprite Shotgun2M9
Weight 4.7 4.7
Raw block
	item Shotgun2Bayonet
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.37,
        WeaponSprite	=	Shotgun2M9,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Spear,
        ConditionLowerChanceOneIn	=	15,
        Weight	=	4.7,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	30,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	M590 Shotgun,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Shotgun2BayonetVFER,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1,
        MaxDamage	=	1.5,
        BaseSpeed = 0.9,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AmmoType = Base.ShotgunShells,
		EnduranceMod	=	1.2,
        BreakSound  =   GardenForkBreak,
        HitFloorSound	=	GardenForkHit,
        ImpactSound	=	GardenForkHit,
        DoorHitSound = GardenForkHit,
        HitSound	=	GardenForkHit,
        SwingSound = GardenForkSwing,
		ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = ShellStraps ShellLoops_Shotgun bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Shotgun sling sling,
		ModelWeaponPart = Sling2 Sling2_Shotgun sling sling,
        AttachmentType = Rifle,
    }