Item: Fusil à pompe à canon scié M500 sans crosse

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Fusil à pompe à canon scié M500 sans crosse

Variable Base.ShotgunSawnoffNoStock Mod KAVALASH_VFExpansion1

Résumé

VariableBase.ShotgunSawnoffNoStock
TypeWeapon
CatégorieWeapon
Poids2.5
Icône
ShotgunSawnoffNoStock

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Nom variableShotgunSawnoffNoStock
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4541
Lignes464 → 539
File ID1342

Recettes qui fabriquent cet item

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1 recette
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Recipe Mod Category Time Result
ShotgunSawnoffVFE Saw Off Shotgun Stock
Saw Off Shotgun Stock
Base
KAVALASH_VFExpansion1 200 ShotgunSawnoffNoStock=1

Recettes qui utilisent cet item

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Propriétés

Toutes les propriétés extraites pour cet item.

73 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 2 2
AimingPerkHitChanceModifier 5 5
AimingTime 30 30
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Holster
BreakSound SawnOffJS2000ShotgunBreak
BringToBearSound SawnOffJS2000ShotgunBringToBear
ClickSound SawnOffJS2000ShotgunJam
ClipSize 4 4
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 50 50
DisplayCategory Weapon
DisplayName Sawed-Off M500 Shotgun
DoorDamage 20 20
EquipSound SawnOffJS2000ShotgunEquip
HitChance 70 70
HitSound BulletHitBody
Icon ShotgunSawnoffNoStock
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound SawnOffJS2000ShotgunInsertAmmo
IsAimedFirearm TRUE 1 1
JamGunChance 4 4
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
MaxAmmo 4 4
MaxDamage 2.2 2.2
MaxHitCount 3 3
MaxRange 12 12
MetalValue 35 35
MinAngle 0.657 0.657
MinDamage 1.5 1.5
MinRange 0.61 0.61
MinimumSwingTime 2 2
ModelWeaponPart ShellHolder ShellHolder shellholder shellholder
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
ProjectileCount 6 6
PushBackMod 0.9 0.9
RackAfterShoot TRUE 1 1
RackSound SawnOffJS2000ShotgunRack
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 55 55
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound SawnOffJS2000ShotgunCartridgeFall
SoundGain 2 2
SoundRadius 80 80
SoundVolume 80 80
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 20 20
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound SawnOffJS2000ShotgunShoot
SwingTime 2 2
Tags BlockSling;BlockIrons
ToHitModifier 2.5 2.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound SawnOffJS2000ShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType shotgun
WeaponSprite ShotgunSawnoffNoStock
Weight 2.5 2.5
Raw block
	item ShotgunSawnoffNoStock
	{
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	12,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	ShotgunSawnoffNoStock,
		SoundVolume	=	80,
		MinAngle	=	0.657,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		ToHitModifier	=	2.5,
		NPCSoundBoost	=	1.5,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		SwingAmountBeforeImpact	=	0,
		ProjectileCount	=	6,
		ConditionLowerChanceOneIn	=	60,
		Weight	=	2.5,
		SplatNumber	=	5,
		PushBackMod	=	0.9,
		MaxDamage	=	2.2,
		SubCategory	=	Firearm,
		ConditionMax	=	40,
		ShareDamage	=	FALSE,
		MaxHitCount	=	3,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		IdleAnim	=	Idle_Weapon2,
		UseEndurance	=	FALSE,
		SwingAnim	=	Rifle,
		DisplayName	=	Sawed-Off M500 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	2,
		AngleFalloff	=	TRUE,
		MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = SawnOffJS2000ShotgunBringToBear,
		SwingSound	=	SawnOffJS2000ShotgunShoot,
		HitSound = BulletHitBody,
		ClickSound = SawnOffJS2000ShotgunJam,
		SoundRadius	=	80,
		MinDamage	=	1.5,
		KnockdownMod	=	8,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	ShotgunSawnoffNoStock,
		RunAnim	=	Run_Weapon2,
		CriticalChance = 50,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 2,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 55,
        SoundGain = 2,
        ClipSize = 4,
        ReloadTime = 25,
        AimingTime = 30,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   SawnOffJS2000ShotgunBreak,
        ShellFallSound = SawnOffJS2000ShotgunCartridgeFall,
        MetalValue = 35,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 4,
		EquipSound = SawnOffJS2000ShotgunEquip,
		UnequipSound = SawnOffJS2000ShotgunUnEquip,
        InsertAmmoSound = SawnOffJS2000ShotgunInsertAmmo,
        RackSound = SawnOffJS2000ShotgunRack,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgun,
		ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
        RackAfterShoot = TRUE,
        JamGunChance = 4,
        AttachmentType = Holster,
        StopPower = 20,
		Tags = BlockSling;BlockIrons,
	}