Item: Fusil à double canon

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Fusil à double canon

Variable Base.DoubleBarrelShotgun Mod KAVALASH_VFExpansion1

Résumé

VariableBase.DoubleBarrelShotgun
TypeWeapon
CatégorieWeapon
Poids4
Icône
DoubleBarrelShotgunVFE

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Nom variableDoubleBarrelShotgun
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4542
Lignes541 → 619
File ID1342

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Recettes qui utilisent cet item

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3 recettes
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Recipe Mod Category Time Result
DoubleBarrelShotgunSawnoffsVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_Custom 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunSawnoffsVFE Saw Off Double Barrel Shotgun
Saw Off Double Barrel Shotgun
Base
KAVALASH_VFExpansion1 200 DoubleBarrelShotgunSawnoff=1
DoubleBarrelShotgunSawnoffsVFE Scier le canon du fusil
Saw Off Double Barrel Shotgun
Base
Vanilla 200 DoubleBarrelShotgunSawnoff=1

Propriétés

Toutes les propriétés extraites pour cet item.

74 propriétés
Key Value (raw) Num Bool JSON
AimingMod 2 2
AimingPerkCritModifier 2 2
AimingPerkHitChanceModifier 5 5
AimingTime 20 20
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AngleFalloff TRUE 1 1
AttachmentType Rifle
BreakSound DoubleBarrelShotgunBreak
BringToBearSound DoubleBarrelShotgunBringToBear
ClickSound DoubleBarrelShotgunJam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 80 80
DisplayCategory Weapon
DisplayName Double Barrel Shotgun
DoorDamage 30 30
EjectAmmoSound DoubleBarrelShotgunEjectAmmo
EjectAmmoStartSound DoubleBarrelShotgunEjectAmmoStart
EjectAmmoStopSound DoubleBarrelShotgunEjectAmmoStop
EquipSound DoubleBarrelShotgunEquip
HitChance 80 80
HitSound BulletHitBody
Icon DoubleBarrelShotgunVFE
ImpactSound null
InsertAllBulletsReload TRUE 1 1
InsertAmmoSound DoubleBarrelShotgunInsertAmmo
InsertAmmoStartSound DoubleBarrelShotgunInsertAmmoStart
InsertAmmoStopSound DoubleBarrelShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
IsAimedHandWeapon TRUE 1 1
JamGunChance 0 0
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 8 8
ManuallyRemoveSpentRounds TRUE 1 1
MaxAmmo 2 2
MaxDamage 2.7 2.7
MaxHitCount 4 4
MaxRange 18 18
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 2 2
MinRange 0.67 0.67
ModelWeaponPart Sling2 Sling2_Doublebarrel sling sling
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackAfterShoot FALSE 0 0
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 10 10
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound DoubleBarrelShotgunCartridgeFall
SoundGain 2 2
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
StopPower 40 40
SubCategory Firearm
SwingSound DoubleBarrelShotgunShoot
SwingTime 2 2
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound DoubleBarrelShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType breechloader
WeaponSprite DoubleBarrelShotgun
Weight 4 4
haveChamber FALSE 0 0
Raw block
	item DoubleBarrelShotgun
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        RangeFalloff	=	TRUE,
        WeaponSprite	=	DoubleBarrelShotgun,
        SoundVolume	=	70,
        MinAngle	=	0.9,
        Type	=	Weapon,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        ProjectileCount	=	5,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4,
        SplatNumber	=	5,
        PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        AimingMod	=	2,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	4,
        IsAimedHandWeapon	=	TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	30,
        UseEndurance	=	FALSE,
        DisplayName	=	Double Barrel Shotgun,
        MinRange	=	0.67,
        SwingTime	=	2,
        AngleFalloff	=	TRUE,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = DoubleBarrelShotgunBringToBear,
        SwingSound	=	DoubleBarrelShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = DoubleBarrelShotgunJam,
        SoundRadius	=	70,
        MinDamage	=	2,
        MaxDamage	=	2.7,
        KnockdownMod	=	8,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	DoubleBarrelShotgunVFE,
        RunAnim	=	Run_Weapon2,
        CriticalChance = 80,
        CritDmgMultiplier = 3,
        AimingPerkCritModifier = 2,
        HitChance = 80,
        AimingPerkHitChanceModifier = 5,
        RecoilDelay = 10,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound  =   DoubleBarrelShotgunBreak,
        MetalValue = 45,
        TwoHandWeapon = TRUE,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 2,
		EquipSound = DoubleBarrelShotgunEquip,
		UnequipSound = DoubleBarrelShotgunUnEquip,
        InsertAmmoSound = DoubleBarrelShotgunInsertAmmo,
        EjectAmmoSound = DoubleBarrelShotgunEjectAmmo,
		InsertAmmoStartSound = DoubleBarrelShotgunInsertAmmoStart,
		InsertAmmoStopSound = DoubleBarrelShotgunInsertAmmoStop,
		EjectAmmoStartSound = DoubleBarrelShotgunEjectAmmoStart,
		EjectAmmoStopSound = DoubleBarrelShotgunEjectAmmoStop,
        ShellFallSound = DoubleBarrelShotgunCartridgeFall,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = breechloader,
		ModelWeaponPart = ShellStraps ShellLoops bulletloops bulletloops,
		ModelWeaponPart = Sling Sling_Doublebarrel sling sling,
		ModelWeaponPart = Sling2 Sling2_Doublebarrel sling sling,
        JamGunChance = 0,
        AttachmentType = Rifle,
        InsertAllBulletsReload = TRUE,
        RackAfterShoot = FALSE,
        haveChamber = FALSE,
		ManuallyRemoveSpentRounds = TRUE,
        StopPower = 40,
    }