Item: Fusil à pompe SPAS-12

Wiki Project Zomboid

Fusil à pompe SPAS-12

Variable Base.Spas12 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.Spas12
TypeWeapon
CatégorieWeapon
Poids4.6
Icône
Spas12

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Nom variableSpas12
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4545
Lignes774 → 855
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

72 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 4 4
AimingPerkHitChanceModifier 5 5
AimingTime 18 18
AmmoBox ShotgunShellsBox
AmmoType Base.ShotgunShells
AttachmentType Rifle
BreakSound M14Break
BringToBearSound JS2000ShotgunBringToBear
ClickSound JS2000ShotgunJam
ClipSize 7 7
ConditionLowerChanceOneIn 65 65
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 60 60
DisplayCategory Weapon
DisplayName SP-12 Shotgun
DoorDamage 20 20
EjectAmmoSound JS2000ShotgunEjectAmmo
EjectAmmoStartSound JS2000ShotgunEjectAmmoStart
EjectAmmoStopSound JS2000ShotgunEjectAmmoStop
EquipSound JS2000ShotgunEquip
FireMode Single
HitChance 70 70
HitSound BulletHitBody
Icon Spas12
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound JS2000ShotgunInsertAmmo
InsertAmmoStartSound JS2000ShotgunInsertAmmoStart
InsertAmmoStopSound JS2000ShotgunInsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 4 4
MaxAmmo 7 7
MaxDamage 2.3 2.3
MaxHitCount 3 3
MaxRange 16 16
MetalValue 45 45
MinAngle 0.9 0.9
MinDamage 1.6 1.6
MinRange 0.61 0.61
ModelWeaponPart Sling2 Sling2_Spas sling sling
MultipleHitConditionAffected FALSE 0 0
ProjectileCount 5 5
PushBackMod 0.8 0.8
RackSound JS2000ShotgunRack
RangeFalloff TRUE 1 1
Ranged TRUE 1 1
RecoilDelay 18 18
ReloadTime 28 28
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
SoundGain 2 2
SoundRadius 70 70
SoundVolume 70 70
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 5 5
SplatSize 3 3
StopPower 20 20
SubCategory Firearm
SwingAnim Rifle
SwingSound JS2000ShotgunShoot
SwingTime 1 1
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound JS2000ShotgunUnEquip
UseEndurance FALSE 0 0
WeaponReloadType shotgunsemi
WeaponSprite Spas12
Weight 4.6 4.6
Raw block
	item Spas12
    {
		DisplayCategory = Weapon,
		ImpactSound	=	null,
		MaxRange	=	16,
		RangeFalloff	=	TRUE,
		WeaponSprite	=	Spas12,
		SoundVolume	=	70,
		MinAngle	=	0.9,
		Type	=	Weapon,
		KnockBackOnNoDeath	=	TRUE,
		Ranged	=	TRUE,
		ProjectileCount	=	5,
		ConditionLowerChanceOneIn	=	65,
		Weight	=	4.6,
		SplatNumber	=	5,
		PushBackMod	=	0.8,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		IsAimedFirearm	=	TRUE,
		DoorDamage	=	20,
		UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
		DisplayName	=	SP-12 Shotgun,
		MinRange	=	0.61,
		SwingTime	=	1,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = JS2000ShotgunBringToBear,
		SwingSound	=	JS2000ShotgunShoot,
        HitSound = BulletHitBody,
		ClickSound = JS2000ShotgunJam,
        SoundRadius	=	70,
        MinDamage	=	1.6,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	4,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	Spas12,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 60,
        CritDmgMultiplier = 3,
		AimingPerkCritModifier = 4,
		HitChance = 70,
		AimingPerkHitChanceModifier = 5,
		RecoilDelay = 18,
		SoundGain = 2,
        ClipSize = 7,
        ReloadTime = 28,
        AimingTime = 18,
		EquipSound = JS2000ShotgunEquip,
		UnequipSound = JS2000ShotgunUnEquip,
		InsertAmmoStartSound = JS2000ShotgunInsertAmmoStart,
        InsertAmmoSound = JS2000ShotgunInsertAmmo,
		InsertAmmoStopSound = JS2000ShotgunInsertAmmoStop,
		EjectAmmoStartSound = JS2000ShotgunEjectAmmoStart,
        EjectAmmoSound = JS2000ShotgunEjectAmmo,
		EjectAmmoStopSound = JS2000ShotgunEjectAmmoStop,
        RackSound = JS2000ShotgunRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoType = Base.ShotgunShells,
        WeaponReloadType = shotgunsemi,
        JamGunChance = 5,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = ShotgunShellsBox,
        MaxAmmo = 7,
        ModelWeaponPart = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = ShellHolder ShellHolder shellholder shellholder,
		ModelWeaponPart = Sling Sling_Spas sling sling,
		ModelWeaponPart = Sling2 Sling2_Spas sling sling,
        StopPower = 20,
	}