Item: Fusil d'assaut AK-47

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Fusil d'assaut AK-47

Variable Base.AK47Folded Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AK47Folded
TypeWeapon
CatégorieWeapon
Poids3.4
Icône
AK47Folded

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Nom variableAK47Folded
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4549
Lignes1110 → 1197
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

81 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 28 28
AimingPerkHitChanceModifier 14 14
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 1.6 1.6
AimingTime 25 25
AmmoBox 762Box
AmmoType 762Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M14Jam
ClipSize 30 30
ConditionLowerChanceOneIn 70 70
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 20 20
DisplayCategory Weapon
DisplayName AK47 Assault Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 40 40
HitSound BulletHitBody
Icon AK47Folded
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType 762Clip
MaxAmmo 30 30
MaxDamage 2.3 2.3
MaxHitCount 2 2
MaxRange 18 18
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1.7 1.7
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_AK47Folding sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound AK47Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 85 85
SoundVolume 85 85
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR700Shoot
SwingTime 0 0
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite AK47Folded
Weight 3.4 3.4
Raw block
    item AK47Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	AK47Folded,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	3.4,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
	    BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 762Clip,
        AmmoType = 762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47Folding sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47Folding sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}