Item: Fusil d'assaut AK-47

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Fusil d'assaut AK-47

Variable Base.AK47 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AK47
TypeWeapon
CatégorieWeapon
Poids4.1
Icône
AK47Solid

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Nom variableAK47
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4550
Lignes1199 → 1286
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

81 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 33 33
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 35 35
AmmoBox 762Box
AmmoType 762Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M14Jam
ClipSize 30 30
ConditionLowerChanceOneIn 70 70
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName AK47 Assault Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 45 45
HitSound BulletHitBody
Icon AK47Solid
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType 762Clip
MaxAmmo 30 30
MaxDamage 2.3 2.3
MaxHitCount 2 2
MaxRange 20 20
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 1.7 1.7
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_AK47 sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound AK47Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 85 85
SoundVolume 85 85
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR700Shoot
SwingTime 0 0
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite AK47Solid
Weight 4.1 4.1
Raw block
	item AK47
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	AK47Solid,
        SoundVolume	=	85,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        IsAimedFirearm	=	TRUE,
		PiercingBullets = TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	AK47 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	1.7,
        MaxDamage	=	2.3,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AK47Solid,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 33,
        HitChance = 45,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 30,
        ReloadTime = 25,
        AimingTime = 35,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = AK47Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = 762Clip,
        AmmoType = 762Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 762Box,
        MaxAmmo = 30,
        ModelWeaponPart = x4Scope PSO1x4Scope scope scope,
        ModelWeaponPart = Coupled762 Coupled762 coupled762 coupled762,
		ModelWeaponPart = Sling Sling_AK47 sling sling,
		ModelWeaponPart = Sling2 Sling2_AK47 sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}