Item: Fusil R1022

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Fusil R1022

Variable Base.1022 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.1022
TypeWeapon
CatégorieWeapon
Poids3
Icône
1022

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Nom variable1022
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4555
Lignes1604 → 1692
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

79 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 26 26
AimingPerkHitChanceModifier 8 8
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2 2
AimingTime 20 20
AmmoBox 22Box
AmmoType Base.22Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 35 35
DisplayCategory Weapon
DisplayName R1022 Rifle
DoorDamage 20 20
EjectAmmoSound M16EjectAmmo
EjectAmmoStartSound M16EjectAmmoStart
EjectAmmoStopSound M16EjectAmmoStop
EquipSound M16Equip
FireMode Single
HitChance 45 45
HitSound BulletHitBody
Icon 1022 1022
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M16InsertAmmo
InsertAmmoStartSound M16InsertAmmoStart
InsertAmmoStopSound M16InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 3 3
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MagazineType Base.22ClipRifle
MaxAmmo 10 10
MaxDamage 0.6 0.6
MaxHitCount 1 1
MaxRange 20 20
MetalValue 45 45
MinAngle 0.965 0.965
MinDamage 0.4 0.4
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_1022 sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets FALSE 0 0
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M14Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 20 20
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M16CartridgeFall
SoundGain 2 2
SoundRadius 30 30
SoundVolume 30 30
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 1 1
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound 1022Shot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite Ruger1022
Weight 3.0 3
Raw block
    item 1022
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	20,
        WeaponSprite	=	Ruger1022,
        SoundVolume	=	30,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.0,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        PiercingBullets = FALSE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	R1022 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	1022Shot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	30,
        MinDamage	=	0.4,
        MaxDamage	=	0.6,
        SplatSize	=	1,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	1022,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 35,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 26,
        HitChance = 45,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 20,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 22Box,
        MaxAmmo = 10,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M14Rack,
        MagazineType = Base.22ClipRifle,
        AmmoType = Base.22Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 3,
        AttachmentType = Rifle,
        FireMode = Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_1022 sling sling,
		ModelWeaponPart = Sling2 Sling2_1022 sling sling,
        StopPower = 2,
    }