Item: Fusil de combat FAL

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Fusil de combat FAL

Variable Base.FAL Mod KAVALASH_VFExpansion1

Résumé

VariableBase.FAL
TypeWeapon
CatégorieWeapon
Poids4.1
Icône
FAL

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Nom variableFAL
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4559
Lignes1964 → 2054
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

81 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 38 38
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2.4 2.4
AimingTime 25 25
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound M14Break
BringToBearSound M16BringToBear
ClickSound M14Jam
ClipSize 20 20
ConditionLowerChanceOneIn 70 70
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName FAL Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M14Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 38 38
HitSound BulletHitBody
Icon FAL
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2.5 2.5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType Base.FALClip
MaxAmmo 20 20
MaxDamage 2.7 2.7
MaxHitCount 3 3
MaxRange 22 22
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 2.1 2.1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_FAL sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound FALRack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 85 85
SoundVolume 90 90
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound MSR700Shoot
SwingTime 0 0
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M14UnEquip
UseEndurance FALSE 0 0
WeaponReloadType FAL
WeaponSprite FAL
Weight 4.1 4.1
Raw block
	item FAL
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	FAL,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=70,
        Weight	=	4.1,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	FAL Rifle,
        MinRange	=	0.61,
        SwingTime	=	0,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound = MSR700Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	85,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	FAL,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 38,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 25,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = FALRack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.FALClip,
        AmmoType = Base.308Bullets,
        WeaponReloadType = FAL,
        JamGunChance = 2.5,
        AttachmentType = Rifle,
		FireMode = Auto,
        FireModePossibilities = Auto/Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
		ModelWeaponPart = Sling Sling_FAL sling sling,
		ModelWeaponPart = Sling2 Sling2_FAL sling sling,
        AttachmentType = Rifle,
        StopPower = 2,
	}