Item: Fusil d'assaut CAR-15

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Fusil d'assaut CAR-15

Variable Base.CAR15Folded Mod KAVALASH_VFExpansion1

Résumé

VariableBase.CAR15Folded
TypeWeapon
CatégorieWeapon
Poids3.2
Icône
CAR15Folded

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Nom variableCAR15Folded
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4562
Lignes2240 → 2328
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 28 28
AimingPerkHitChanceModifier 14 14
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 1.6 1.6
AimingTime 20 20
AmmoBox 556Box
AmmoType Base.556Bullets
AttachmentType Rifle
BreakSound M16Break
BringToBearSound M16BringToBear
ClickSound M16Jam
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 20 20
DisplayCategory Weapon
DisplayName CAR-15 Assault Rifle
DoorDamage 20 20
EjectAmmoSound M16EjectAmmo
EjectAmmoStartSound M16EjectAmmoStart
EjectAmmoStopSound M16EjectAmmoStop
EquipSound M16Equip
FireMode Auto
FireModePossibilities Auto/Single
HitChance 40 40
HitSound BulletHitBody
Icon CAR15Folded
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M16InsertAmmo
InsertAmmoStartSound M16InsertAmmoStart
InsertAmmoStopSound M16InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 2 2
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 0 0
MagazineType Base.556Clip
MaxAmmo 30 30
MaxDamage 2.0 2
MaxHitCount 2 2
MaxRange 18 18
MetalValue 45 45
MinAngle 0.965 0.965
MinDamage 1.7 1.7
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_CAR15Folded sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M16Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M16CartridgeFall
SoundGain 2 2
SoundRadius 80 80
SoundVolume 80 80
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M16Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M16UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite CAR15Folded
Weight 3.2 3.2
Raw block
	item CAR15Folded
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	18,
        WeaponSprite	=	CAR15Folded,
        SoundVolume	=	80,
        MinAngle	=	0.965,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	3.2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	2,
        PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	CAR-15 Assault Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M16BringToBear,
        SwingSound	=	M16Shoot,
        HitSound = BulletHitBody,
		ClickSound = M16Jam,
        SoundRadius	=	80,
        MinDamage	=	1.7,
        MaxDamage	=	2.0,
        SplatSize	=	3,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	CAR15Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 20,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 28,
        HitChance = 40,
        AimingPerkHitChanceModifier = 14,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 1.6,
        RecoilDelay = 0,
        SoundGain = 2,
        ReloadTime = 25,
        AimingTime = 20,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M16Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        AmmoBox = 556Box,
        MaxAmmo = 30,
		EquipSound = M16Equip,
		UnequipSound = M16UnEquip,
        InsertAmmoSound = M16InsertAmmo,
        EjectAmmoSound = M16EjectAmmo,
		InsertAmmoStartSound = M16InsertAmmoStart,
		InsertAmmoStopSound = M16InsertAmmoStop,
		EjectAmmoStartSound = M16EjectAmmoStart,
		EjectAmmoStopSound = M16EjectAmmoStop,
        ShellFallSound = M16CartridgeFall,
        RackSound = M16Rack,
        MagazineType = Base.556Clip,
        AmmoType = Base.556Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 2,
        AttachmentType = Rifle,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Coupled556 Coupled556 coupled556 coupled556,
		ModelWeaponPart = Sling Sling_CAR15Folded sling sling,
		ModelWeaponPart = Sling2 Sling2_CAR15Folded sling sling,
        StopPower = 2,
    }