Item: Fusil de combat M14

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Fusil de combat M14

Variable Base.AssaultRifle2 Mod KAVALASH_VFExpansion1

Résumé

VariableBase.AssaultRifle2
TypeWeapon
CatégorieWeapon
Poids4.6
Icône
AssaultRifle2VFE

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Nom variableAssaultRifle2
ModuleBase
Sourcemedia\scripts\VFE_weapons.txt
Détails techniques
Item PK4565
Lignes2518 → 2609
File ID1342

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Propriétés

Toutes les propriétés extraites pour cet item.

80 propriétés
Key Value (raw) Num Bool JSON
AimingPerkCritModifier 35 35
AimingPerkHitChanceModifier 15 15
AimingPerkMinAngleModifier 0.01 0.01
AimingPerkRangeModifier 2.4 2.4
AimingTime 15 15
AmmoBox 308Box
AmmoType Base.308Bullets
AttachmentType Rifle
BreakSound M14Break
BringToBearSound M14BringToBear
ClickSound M14Jam
ClipSize 20 20
ConditionLowerChanceOneIn 60 60
ConditionMax 40 40
CritDmgMultiplier 3 3
CriticalChance 30 30
DisplayCategory Weapon
DisplayName M14 Rifle
DoorDamage 20 20
EjectAmmoSound M14EjectAmmo
EjectAmmoStartSound M14EjectAmmoStart
EjectAmmoStopSound M14EjectAmmoStop
EquipSound M14Equip
FireMode Single
HitChance 38 38
HitSound BulletHitBody
Icon AssaultRifle2VFE
IdleAnim Idle_Weapon2
ImpactSound null
InsertAmmoSound M14InsertAmmo
InsertAmmoStartSound M14InsertAmmoStart
InsertAmmoStopSound M14InsertAmmoStop
IsAimedFirearm TRUE 1 1
JamGunChance 5 5
KnockBackOnNoDeath TRUE 1 1
KnockdownMod 1 1
MagazineType Base.M14Clip
MaxAmmo 20 20
MaxDamage 2.7 2.7
MaxHitCount 3 3
MaxRange 22 22
MetalValue 45 45
MinAngle 0.95 0.95
MinDamage 2.1 2.1
MinRange 0.61 0.61
MinimumSwingTime 0.5 0.5
ModelWeaponPart Sling2 Sling2_M14 sling sling
MultipleHitConditionAffected FALSE 0 0
NPCSoundBoost 1.5 1.5
PiercingBullets TRUE 1 1
ProjectileCount 1 1
PushBackMod 0.3 0.3
RackSound M14Rack
Ranged TRUE 1 1
RecoilDelay 0 0
ReloadTime 25 25
RequiresEquippedBothHands TRUE 1 1
RunAnim Run_Weapon2
ShareDamage FALSE 0 0
ShellFallSound M14CartridgeFall
SoundGain 2 2
SoundRadius 90 90
SoundVolume 90 90
SplatBloodOnNoDeath TRUE 1 1
SplatNumber 3 3
SplatSize 3 3
StopPower 2 2
SubCategory Firearm
SwingAmountBeforeImpact 0 0
SwingAnim Rifle
SwingSound M14Shoot
SwingTime 0.5 0.5
ToHitModifier 1.5 1.5
TwoHandWeapon TRUE 1 1
Type Weapon
UnequipSound M14UnEquip
UseEndurance FALSE 0 0
WeaponReloadType boltaction
WeaponSprite M14
Weight 4.6 4.6
Raw block
	item AssaultRifle2
    {
		DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	22,
        WeaponSprite	=	M14,
        SoundVolume	=	90,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	4.6,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	40,
        ShareDamage	=	FALSE,
        MaxHitCount	=	3,
		PiercingBullets = TRUE,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	20,
        UseEndurance	=	FALSE,
        SwingAnim	=	Rifle,
        DisplayName	=	M14 Rifle,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M14BringToBear,
        SwingSound = M14Shoot,
        HitSound = BulletHitBody,
		ClickSound = M14Jam,
        SoundRadius	=	90,
        MinDamage	=	2.1,
        MaxDamage	=	2.7,
        SplatSize	=	3,
        KnockdownMod	=	1,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	AssaultRifle2VFE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        CriticalChance = 30,
		CritDmgMultiplier = 3,
        AimingPerkCritModifier = 35,
        HitChance = 38,
        AimingPerkHitChanceModifier = 15,
        AimingPerkMinAngleModifier = 0.01,
        AimingPerkRangeModifier = 2.4,
        RecoilDelay = 0,
        SoundGain = 2,
        ClipSize = 20,
        ReloadTime = 25,
        AimingTime = 15,
		EquipSound = M14Equip,
		UnequipSound = M14UnEquip,
        InsertAmmoSound = M14InsertAmmo,
        EjectAmmoSound = M14EjectAmmo,
		InsertAmmoStartSound = M14InsertAmmoStart,
		InsertAmmoStopSound = M14InsertAmmoStop,
		EjectAmmoStartSound = M14EjectAmmoStart,
		EjectAmmoStopSound = M14EjectAmmoStop,
        ShellFallSound = M14CartridgeFall,
        RackSound = M14Rack,
        RequiresEquippedBothHands = TRUE,
        BreakSound = M14Break,
        TwoHandWeapon = TRUE,
        MetalValue = 45,
        MagazineType = Base.M14Clip,
        AmmoType = Base.308Bullets,
        WeaponReloadType = boltaction,
        JamGunChance = 5,
        AttachmentType = Rifle,
        FireMode = Single,
        AmmoBox = 308Box,
        MaxAmmo = 20,
        ModelWeaponPart = x2Scope M14x2Scope scope scope,
        ModelWeaponPart = x4Scope M14x4Scope scope scope,
        ModelWeaponPart = x8Scope M14x8Scope scope scope,
        ModelWeaponPart = RedDot M14RedDot scope scope,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = Laser Laser laser laser,
		ModelWeaponPart = LaserOn LaserOn laser laser,
        ModelWeaponPart = Bipod Bipod bipod bipod,
		ModelWeaponPart = Sling Sling_M14 sling sling,
		ModelWeaponPart = Sling2 Sling2_M14 sling sling,
        StopPower = 2,
    }